bubbadork:
I move the aim point. Lateral spin is a fairly unreliable second effect of mishitting the ball.
Can we agree to disagree, Bubba? Yes, the intentional 'off-ding' hit adds its own set of variables ... but those variables aren't significantly larger those embedded in in the game code itself.
I do use the off-ding method quite effectively - if I have the room in the landing zone for over/under-doing it, lol.
Rule of thumb: a hit on either boundary of the light-blue meter area (centered on DING) is good for neutralizing a 20mph cross-wind. Half-way to the boundary snuffs a 10mph wind.the penalty is a loss of yardage of ~5%. Excessive spin applied will impact result.
Caution! Hits outside the light-blue 'pull-DING-push region - i.e., in the dark blue regions get you into draw-hook country (early) or fade-slice region (late)
Why use off-ding method? Straighter ball flight and subsequent roll - down the fairway, rather than across the fairway.
When is it appropriate? When you need 'straight' more than you need pure distance. Situation: shot into a dog-leg right. Strong L->R wind; move aim to left edge of fairway and bombs-away with a ding and ride the wind. Now: same wind, but facing a dog-leg left! aim to center of fairway or a bit left of that, and hit early (into the wind) using rule of thumb above.
In actual practice, I'll usually combine shifting the aiming point and concentrate being a bit 'into the wind' with my hit. But the degree of each type of wind compensation used depends on the shot you're facing at the moment.