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pre-determined?

Tue, Feb 26 2013 12:26 PM (45 replies)
  • Joshnosh
    548 Posts
    Tue, Feb 26 2013 6:49 AM

    defiantly when u hit the ding i hit a terrible shot in a ctth and ot the heart beat it got a lucky bounce and rolled 40 feet to end up next to the flag, it knew i would et a lucky bounce and roll

  • bubbadork
    984 Posts
    Tue, Feb 26 2013 8:03 AM

    Double check my post. The carry is known virtually immediately by the application of the laws of physics at the instant of impact. The roll out is known virtually immediately once the contour of the landing zone is in memory. That contour will be available VERY rapidly for almost all shots.

    I'm just telling you how these engines work. You can verify that by checking the web.

    "Virtually immediately" appears to be instantaneous from the human point of view.

  • ScottPierson1
    266 Posts
    Tue, Feb 26 2013 8:18 AM

    I agree.  I don't think the results of a shot are pre-determined, just instantly calculated by the "computer".  Once you click that mouse, the computer already knows where it's going to end up.

  • 21as21111
    170 Posts
    Tue, Feb 26 2013 11:21 AM

    ScottPierson1:
    Once you click that mouse, the computer already knows where it's going to end up.

    sometimes looks like computer screen shows something else (position when you hit the meter is not that what computer uses in calculation) and result is very different than it should be (like ball in the mud)

  • Ducati916
    1,116 Posts
    Tue, Feb 26 2013 11:30 AM

    So, as the OP, I also understood that the "click" ends the shot and it's already known...via the game physics, where it ends up.  What/How then, are the "freak shots" involved.  At the instant I click, the physics engine knows it's going to hit the flag stick and bounce 116 yards away?...or hit the rocks at the back edge of that Congresssional par 5 lake and bounce 398 feet away from the pin?.  Obviously, the answer is yes...but, I was wondering if those with gamer experience kow if it is possible to progam a game where..."what happens just happens"...meaning...the ball leaves the club and is left to it's own devices....if it hits"an object"...the result is not known in advance...spin and wind and aim, etc..are all fixed as soon as the click is made, but, trees and bunkers and cart paths and flag sticks and uneven terrain near a hazard, etc...are all "variable"...as they are in actul golf.

    So...A.) does that make sense as a question, and B.)...is it possible that this type of programming is in any other sports game.

  • bubbadork
    984 Posts
    Tue, Feb 26 2013 12:26 PM

    As I mentioned, what happens after the ball's initial landing is determined by the contours they have recorded for the portion of the course in play (including the greens).

    As for variability, that is accomplished by introducing random variations. This is where the precision, forgiveness, balance, etc., come in. Further, the exact force and direction of the wind can be subjected to a random deviation when the physics calculation if performed.

    If the randomness element is normally distributed, the majority of the shots will be somewhere near the "perfect" shot. It is the nature of such distributions that there will be increasingly rare events where the deviation is much greater. These are what I call "WTF" shots. For instance, 68.3% of all results in a normal distribution fall within 1 standard deviation, 99.4% within 2 sd,, and 99.99% within 4 s.d. 

    The use of VEM deviation, which has been variously admitted and denied, but which is unquestionably the subject of a WGT patent, proposes to vary the performance of an item (such as a club) in a manner coupled with the player's performance level.

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