I agree that the effects of UL are strongly exaggerated, but that is better than kiddy play (with no UL at all). To make the game more realistic WGT should
- reduce the magnitude of UL effects
- decrease the distance of best clubs (and the difference between them and starter clubs)
- decrease club accuracy (max 3.5 points), forgiveness (max 2.5), spin (max 3.5 for wedges, less for others), and substantially missed dings should lead to REALLY bad shots (that in case of iron shots would halve the distance and for wedge/flop shots may halve or double it :))
- implement variable wind conditions (that instead of single speed and direction there is a range of them how the actual wind may impact shots, which under difficult weather conditions could be quite wide)
This would substantially increase scores. At the same time it would be helpful to merge tiers, making current Tour Legends as Legends, Legends as Masters, Masters/Tour Masters as Pros, Pros/Tour Pros as Amateurs, and Amateurs/Hacks as Hacks.
Then the whole thing would start making some sense...