Ideas for changes to the WGT game to reduce the time it takes to make
a single shot and to reduce the total wall time of a game. For both
single player and multi-player games. Here are my suggestions:
1. Concede putt/hole in match play. (Been suggested many times before, stated again for completeness.).
2.
IRL, I can begin lining up my putt while my playing partners line up
and putt their's. Give us the ability to switch to view our putt(but
not hit it), complete with grid and ability to aim, while our playing
partner/ opponent is putting. A huge time saver in multi-player IMO.
This also applies to fairway and tee shots.
3. I don't need to
see my scorecard and click Continue between every hole. Give me the
option to shut that off. Just go to the next tee.
4. If I must
see the scorecard between holes, and I'm in an unlimited play tournament
or CTTH game, give us a restart button on the scorecard page. And for
unlimited play tournaments, give us a restart on the pull down menu so
we don't need to go thru the game selection menu (via the End Round/Main
Menu option)
5. Options to tell my caddy which wedge I'd like
first, which shot (chip, pitch, flop) I'd like first, and which putting
scale I'd like first. He never seems to get it right, even though I've
told him a thousand times, don't give me PW / Chip all the time! LOL
6. I'm primarily a reverse view aimer and putter, and I'm sure many
others do as well. How about an option to choose which view we see
first? Saves me a click and load reverse view on every putt.
7. Making fine adjustments to our aim using the keyboard arrows would
allow us to better use the mini map or normal view for aiming and avoid
the whoops, that 78yd shot on the aimer just became 427yds.
8. Until we can view our shot while our playing partner/opponent is
hitting (#2 above) how about more info in the mini-map pop up?
Something like this:

9. It would help us more quickly calculate our 2nd shots,
particularly par 5 lay-ups if the aiming box included distance to the
pin as well as distance to the aiming marker. Like this on BPB #4 with
distance to pin shown in yellow:

10. Finally, both aggravating and time consuming, if we do time out in multi-player, don't make us start from scratch on our shot all over again!!
Naturally,
as with any brainstorming activity, I gave no regard to implementation
difficulty or cost. Not that I would be able to estimate anywhere near
the ballpark.
And rather than dictate "this is how it should be done" I chose to recommend using game setting options in most cases.
These are things that have been fermenting in the back of my mind for the last year.
Please add your ideas on changes to the game to speed things up.