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Our Plans for New Tiers and Levels

Wed, Dec 18 2013 1:21 AM (313 replies)
  • zagraniczniak
    1,984 Posts
    Sun, Aug 15 2010 4:11 AM

    Robert, I feel your pain. Personally I have only ever played free weekly or monthly tournaments, playing partly against the field but mostly trying for my personal best. As for practice, why not play some rounds in practice mode? You can hit the ball back and try different shots again, or putt it over into a greenside bunker and try getting out of that, and so on, until you run out of strokes on each hole. Granted it's not a driving range, but then driving ranges do not offer realistic conditions.

    Zag

  • peacher
    111 Posts
    Sun, Aug 15 2010 8:44 AM

    strongly agreed, couldn't have said it better myself!  They should leave pro tier vs. pro tier and so on. giving them master type equipment will only make this game less fun and more frustrating for the honest golfer who earned his / her way to the top!

  • PugsAce
    1,825 Posts
    Sun, Aug 15 2010 10:13 AM

    After reading alot of great ideas/comments [and some not so great ;) ] , here's my two-cents-worth:

    Tiers:

    I like the fact that there'll be better-defined tiers, if only for the chance to advance farther. I suppose they could help to make competition more fair, but only time will tell. Most certainly they'll make it more interesting.

    @ Joeyola - "Grand Master" is an excellent alternative to "Legend"!

    Experience Levels:

    I hope this is what is being considered as an alternative to the "Reputation" idea. And hopefully this level "%", letter grade, or whatever else is chosen to illustrate it, will be displayed along with a player's average. It also would be nice to have clickable links in the game client window when starting a multiplayer round that take you directly to those player's profiles (for expedience during game setup).

    If "hitting shots" means shot proficiency - such as fairways hit, GIR, number of recorded H-I-O's, Eagles, long putts made, etc. - starting everyone out at "Zero", it will be awhile before an accurate and worthwhile rating is achieved. But I like that the proficiency/accuracy of one's game will be a factor in this new twist.

    As far as the "unlocking new equipment" provision goes - if the new equipment is a slightly "scaled-down" version of the advanced equipment that is available to a "tier-level player", I have no qualms with allowing a lower-tiered player the opportunity to use it. By scaled-down, I mean a club like a driver that normally hits 270yds, would perhaps hit only 265yds, with less forgiveness...

    I can see how affording a lower-tiered player the opportunity to use full-blown advanced-tier equipment could cause problems (i.e. tee designation), but some mitigation could come from this "scaling-down" of some of the equipments' features.

    Alex, I'm not sure I understand - "After the change, you would still be able to sell back any equipment to the Pro Shop for credits, but not be able to purchase the older equipment in the Pro Shop." Does this mean that some clubs/balls/avatars,etc... will be discontinued?

    I agree wholeheartedly with lvietri. All rounds except "money/credit" or "friend invite" rounds should be unranked rounds. Averages should be built only from those types of rounds. All others should be considered practice. It seems this could help to alleviate both the plagues of quitting, and sandbagging... but the unranked rounds could still be used in determining one's "experience level".

    @ mefitz - I'd like to see only the best scores from unlimited tourney rounds count towards one's average, just as they are the only scores counted in the competitions currently. I think this would further discourage/eliminate using these rounds as "sandbag rounds". The "checks and balances" that Alex mentioned hopefully will also be implemented as further deterrent.

    I know this has been lengthy, but I have one last note for consideration...

    ...VanHalenLover's comment made me think of this... Why can't there be a "Potential Average" displayed next to a player's "Actual Average" where it is displayed currently in the round setup window? This would seem to be a further help to those who play alot of MPC's. In CTTH's, we are given our "Potential Scores" - would it be possible to compile enough information to formulate a Potential Score for a particular course, or couldn't it be as easy as displaying a player's "Best Score On This Course" (from his STATS, in his profile) along with his Average and Experience Level?

    Would this be more screen "clutter", or invaluable info?

    Good Luck with the new changes, however they turn out.

     - PugsAce

     

     

     

     

     

  • Lapeer
    8 Posts
    Sun, Aug 15 2010 10:44 AM

    This is just a new way for WGT to make money.  Make more tiers, have people who stay at the same tier to long, have to buy equipment again.  They probably will have 3 VIRTUAL balls cost more then 3 real ones here soon.

     

    WGT, your missing the point of creating a great game because of your drive to get more capital.  You need some investors, rather then nickel and diming your customers.

      More courses, cheaper equipment and balls, more ways of competing.  The patches for this game are slower then MODs I have played on other games done by volunteer programers working in different countries.

     

    I like the game, and it could be great.  Get some investors, expand your staff, patch more often, expand the courses available, and advertise.

  • BOFFMEN
    337 Posts
    Sun, Aug 15 2010 11:52 AM

    PugsAce:

     @ Joeyola - "Grand Master" is an excellent alternative to "Legend"! 

    It is ...the only reason I didn't suggest it was because I'm a huge Chess Player

    PugsAce:

        It also would be nice to have clickable links in the game client window when starting a multiplayer round that take you directly to those player's profiles (for expedience during game setup).

     

    Agreed...sometimes it's too late after the game starts to find out you don't want to be there...Especially the time Tibbets accepted my Match Play game when WGT first started that type of game...LOL

    PugsAce:
     .

    As far as the "unlocking new equipment" provision goes - if the new equipment is a slightly "scaled-down" version of the advanced equipment that is available to a "tier-level player. 

    Too many reasons to go into why I don't like this idea...

    PugsAce:

     Alex, I'm not sure I understand - "After the change, you would still be able to sell back any equipment to the Pro Shop for credits, but not be able to purchase the older equipment in the Pro Shop." Does this mean that some clubs/balls/avatars,etc... will be discontinued? 

    Some people have equipment now that they may not be able to buy once the Experience Level is set to 0...hence they can't buy that "older" equipment

    PugsAce:

     I agree wholeheartedly with lvietri. All rounds except "money/credit" or "friend invite" rounds should be unranked rounds. Averages should be built only from those types of rounds. All others should be considered practice.     

    Although I'm starting to come around on this, many players state they like the rank rounds for saving replays or posting that special low round they achieved. So that would have to be addressed...plus new members don't get many invites and if they live in a state where they can't play RGs etc. well you get the idea.

     It really wouldn't be hard to institute some type of Max Score System but then I'm looking from the outside in and my priorities may be different....they definitely have to take more than the best 10 out of 14 ranked  rounds they do now to compute averages, especially since 9 holes is considered a ranked round.

     

  • zagraniczniak
    1,984 Posts
    Sun, Aug 15 2010 2:35 PM

    Long story short, whenever people score well, that's what they're capable of and that's how they should be handicapped (whatever term you prefer). How exactly WGT does this could remain a little mysterious.

  • mickhacker
    31 Posts
    Sun, Aug 15 2010 5:49 PM

    vanhalenlover you must be happy the band is reforming. i am just hope they do tour of australia i read your latest blog about sandbaggers. wgt should set a start date for the new tiers let the players moove into their new rankings. cut out the practice rounds. only ranked games from start date and to give a fair playing field. take all ranked rounds over 30 rounds to stop inflated scores of 90 and 180 ? by the way i just copleted 18 holes at st andrews. i think it should be played at night with no moon. because im getting mugged every time i step on the old course

  • wizbang360
    411 Posts
    Sun, Aug 15 2010 9:10 PM

    zagraniczniak:
    whenever people score well, that's what they're capable of and that's how they should be handicapped

     Really?!             I thought a handicap was based on an average of the good and bad rounds in a given period of time,  just like wgt  does it. Guess I will go read the defenition to see what is correct.

     

     EDIT....       well  went to the USGA site and tried to get a grip on the handicap index and got a headache,   soo   I would say counting the best 10 scores of the last 14 like wgt does it, to calculate the average shown, is about as close as anyone can expect.

  • danohi50
    1,020 Posts
    Sun, Aug 15 2010 10:08 PM

    WGT...listen up, your missing the boat on the social activity that could really put your company over the top.

    Get a good voice server...moderate it. I have 90 people now in mine. We have a blast for your benefit and ours too. It has been like a family. We host HDCP leagues and now with our CC Off Constantly, things are getting even better.

    Suggestions for more enjoyment and activities.

    Multiplayer tournies.,

    Multiplayer CTTH

    Mult- club challenges.

    Authentic games such as ryder cup style stuff.

    Skins games ETC.

    The nuts and bolts of the game are fantastic and your improving that...but your forgeting, most of us play for fun! Make it that way!

    New courses great..more ways to make WGT money   Im all for it...but your putting the cart before the horse. "Take care of the horse the rest will follow" Dale Carnegy..

  • Morganballer
    3 Posts
    Sun, Aug 15 2010 10:20 PM

    I haven't read every post on here so I hope I am not repeating something that others have written. As far as the equipment issue goes I think that if you get some of the better equipment with more distance at lower tiers it could be with stipulations like having an insanely fast swing meter speed and much less forgiveness for lower tiers. Then as you move up those clubs would become easier to use. It would be more realistic because in real life lesser players can have the same equipment it is just harder to control.

    Also, in order to keep people from sandbagging I think they could implement a system where only rounds under 78 count as ranked rounds. You have to get say...10 rounds under 78 to get to play in any tournaments. Once you get to Amateur only rounds under 75 count for your ranking. Pro would be somewhere around 72 or something around there. The numbers could be up for debate. But basically once you get to a tier shooting over a certain score isnt going to count. People cant sandbag because when they shoot a low score in a tourney then try and shoot high scores it just wouldnt count. They would have no where to go but up.

     

    Let me know what you think of all this.

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