You get stuff. More hitpoints, higher damage, etc. Cool, huh?
Do you know how far the average tour player hits their driver? I'd guess about 290 yards.
Do you know how far the average 15-handicapper hits their driver? I'd guess about 240 yards.
Not only can tour players aim better and pick the correct distance better, but they can also hit further.
Not
all tour players are the same, though. Some can drive 350, some can
only drive 280. Some have better precision than others, etc.
I
think it would be pretty cool if you got "skill points" for EACH TIER that you
move up (0 for amateur, 1 for pro, 1 for master, 2 for legend), and you
could put each skill point into one of the following:
- extra 3 yards on your driver and 3W; extra 2 yards on your 3H and 3 iron; extra 1 yard on 4 & 5 -irons
- .25 spin
- .25 precision
- .25 forgiveness
- .25 feel
Clubs would have to be scaled back slightly to adjust
for the changes, but this
wouldn't be very hard at all to accomplish (e.g. the 275-yard, 2.5 precision, 2.5 forgiveness, 1.0
spin, 5.0 meter speed R9 driver could be reduced by 3 yards and .25 precision.)
Not only is it realistic that better players have longer drives, better
spin control, and more precise shots, etc. but everybody loves an MMORPG where they can customize their character a little bit, and
it would allow players entering a new tier to not have their average
obliterated and not be put at a massive disadvantage in RG and MPC play, which are a common complaints (e.g. "I just entered the
master [or legend] tier, and my average has gone up by 5-10 points!")
On top of that, it would allow WGT to give boosts to certain tiers where needed. Let's say next year, masters are put on the championship tees. Well, guess what? Make the pro -> master tier jump give 2 points, and drop the master->legend tier jump to 1 point. Legends will remain the same, but masters would get some extra help in dealing with the new tees.