Stevie,
1) I realize that you haven't played many games here but have you taken the time to "map" your wedges? If you do not understand the term explanations can be found through SEARCH. If you know how far the ball should travel with a given wedge, with various applications of spin, in the Full, Punch, Pitch, Chip, & Flop modes - it makes this game one heck of a lot less frustrating.
2) Unless you are in mulch or deep rough, your ball will move - UNLESS, you are using the wrong club. Trying to use a 3 iron, at "Full" power, out of 60-70% weeds won't work!!
3) The primary idiosyncrasy that must be learned in this game (aside from a thorough understanding of the capabilities of your clubs) is how long or short each hole (on each course) plays. For example, my notes say that hole #1 at St. Andrews plays 1 yard short (I must add 1 yard more to my shot to make the ball get close to the hole) while an approach shot on Hole #3 plays 3 yards long (be advised that these figures are for the ball/club combinations that I use - your numbers may be different).
4) As the old Country & Western song says " It don't matter at all, where you've played before....(WGT's) a brand new game " (LOL)
Play on!!
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