alloso:
My post had nothing to do with TPC, But rather the silliness (IMO) of WGT setting the bar so high for level 20.
My opinion is that WGT wants CC members to buy CC Passes as that is income to them. I think we can agree on that point.
My numbers also say something quite simple.
If I just play my free CC Pass (buying one only when WGT error ends my round and I do not get my daily bonus in). Let whatever that number is be "X" CC XPs.
Now assume I use my free CC Pass for that same round BUT buy an extra CC Pass every day to contribute to my CC and help get us to the next level.
What that does 1 year of doing that cost me? 365 days x 37 credits or $135.05 in profit to WGT.
For that investment I get my CC extra CC XPs. For example, say each of those CC Passes were used in a 9 hole CC tourney and I score a 30 that equals 210 CC XPs a day or 76,650 CC XPs.
For that investment over the next year I get what? Answer: About 4 hours off the amount of time it will take my (or your) CC to get to level 20. $135.05 for 4 hours less getting to the next CC Level AND we are talking 4 hours less in terms of 3.5 to 20 years here - not a wise use of credits I would say.
Think of it this way:
Given that WGT wants to sell CC Passes to increase profit margins that is their right BUT they should be encouraging not discouraging folks to increase WGT's profit margin by buying those CC Passes.
Does creating a system whereby it is futile to buy a CC Pass (absent any "benefits for the next level) make any sense what-so-ever?
The answer in my mind is a resounding NO.
Again just my opinion, but WGT just shot their profit margin from CC Pass sales in the foot with this one move.
EE