My guess is that WGT had a basic plan as to how fast CCs
would make it (in days, weeks or months) to certain levels and then made some
guesses as to the number of CC XPs to meet that plan. Again a guess but my
thought is that WGT altered the number after they saw how the new system is
progressing.
My hope is that the curve becomes more natural after the
big jump getting to level 9.
I also believe it is in the best interests of WGT to make
sure that CCs do not give up on the whole CC XP aspect because the targets are
way too high. In my humble opinion, if a fairly active CC sees that it will
take half a year to make the next level – they will give up AND for good
reason.
Unfortunately that may be what we have with level 9 being set
so high.
At my last check at noon WGT time, there were 42 CCs that
have attained level 6. Some numbers: The Peoples Club will make level
9 in about 19 days. The most recent Level 6 CC will make level 9 in about 188
days at their current rate.
The question that WGT needs to answer is quite simple:
How many CCs do you want to give up and no longer participate?
I am not sure how many CCs there are in WGT but I would
suspect that there are 1,000 plus CCs. If one of the top 50 CCs (top 5% at best)
in all of WGT land gets frustrated and “gives up” then the system / numbers for
the CC XPs and levels has a serious game design flaw.
With the disclaimer that I am a proud member of The Peoples Club, I believe WGT
should look at the design and CC XPs needed and base it around the 50th
not the 1st.
Ed