Forgive me for my naivety as I don't play for credits, not sure how it works, but would players have an advantage not advancing tees if equipment was tier based rather than level based? Like it was in early 2010.
I'm not saying the choice would be nice so I can hustle credits from players on longer tee's, but once I moved back again, if I do move back again, then the game would have run its course for me and I will be no more. I will not spend a hundred dollar bill just to have equipment for those lengths. Since I am not a player that plays religiously then maybe this is all a mute point. I may never see a 63 scoring average and won't have to worry about it. Don't get me wrong, I very much enjoy the game, I just can't justify that kind of money on virtual equipment. Its already one of the most expensive video games out there (I think.) Hell, I've played 14 consecutive days and it seems like a ball won't last for more than 36-54 holes. Thats a nice bit of change for the players playing multiple rounds a day nearly everyday. I my self have spent at least $20-30 on balls the past few weeks. Which I will not complain about, WGT has to profit somewhere or else there would be no game.
People on the legends tiers beat me on a consistent basis, rather easily, and they hit from longer tees than I. I'm pretty much split 50/50 playing against players on my own set of tee's. I consistently beat hack's/amateurs who are hitting from shorter tees than I. So unless players purchase the equipment that should be outside of their tier, then what is the advantage of not moving back? Like I said I don't gamble for creds, no sure how it works, so please disregard if this is irrelevant.
Thanks,
BWS