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Clash Timer Jumbled, Results Messed Up

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Mon, Dec 15 2014 12:22 AM (0 replies)
  • alosso
    21,070 Posts
    Mon, Dec 15 2014 12:22 AM

    I took this screenshot a few minutes before the end of the event, 8:53 CET (below right). It was 60 minutes after finishing our last clash.

    1) The event timer (upper left) shows one hour too much.

    2) The "current clash" (center) is finished, thus 5:27 hours to go is nonsense.

    3) I understand that each clash would last 4 hours, the event lasted 48 hours.
    How is it possible for our opponents to finish 13 clashes of 52 hours duration in only 47 hours?

    Of course, this is a minor flaw against the Zero rounds caused by that other error. For the second time, we have proof that the outcome was unduely manipulated by poor programming, inadvertedly or not(?)

    It raises questions how the events #2 and #3 may have been invisibly manipulated?

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