To better deal with the blasted issue of quitters – it seems next to impossible to finish a foursome in multi-player, for example – could WGT please implement a FOES feature to complement the FRIENDS feature?
This is a common functionality in community-based software. In some types of software, FOES are termed IGNORE LIST. Whatever the term, the implementation of the FOES feature might help us better avoid starting a multi-player round with quitters.
When I choose to play a foursome multi-player game, I don't want to find myself alone on hole 2, or with just a single opponent left. Period.
I just played a round with a "Pro" who eagled hole 3 at Bethpage – his first hole-in-one ever. After bogeying on hole 5, he immediately disconnected without saying so much as "Bye" to his 2 co-players. I trust & hope he forgot to save his round before he quit, so that the eagle & hole-in-one never appear in his stats.
People go to insane lengths to protect their artificially inflated (or should I say deflated) average score. I wonder how many "false Masters" there are here at WGT.com, who only attained their status thanks to quitting every bad round that occurred to them? I had a 72.7 average score earlier today, before a single bad round bumped me back to over 75. So what?
My suggestion to WGT: along with the ADD AS A FRIEND button, give us the ADD AS A FOE button. Both on the player's profile page & on his profile card during play.
Then, on the players selection screen while setting up a multi-player game, give us the option to IGNORE FOES (our own Foes, of course!), so that these are not even suggested for the round you're about to start. Also, show us the Friends/Foes ratio for those names of players that pop up as possible partners for the round. (For example: Johnny -4, Susan +36. That would indicate that Johnny has 4 more Foes than he has Friends, while Susan has 36 more Friends than she has Foes. Definitely no sure-fire indicator, but Johnny would be more likely to quit a round than Susan; otherwise why would he have accumulated so many Foes?)
Yes, the Foes criterion would be anything but objective & unbiased. It might still be a useful indicator, helping us avoid "multi-player" rounds that turn into single-player after a few holes.
Thank you for considering this proposal.