@ Getsummadis
I'll finish up the L8 Mapping for Punch, Full, Pitch, and flop in a day or two and send it to ya. And like we talked about in our games last night, it goes all the way down to 5y.
cheers. sean
Thanks bro! :)
Solarflares: GitUsummaDis: Would you take into account the depth of the rough for the 20yds or with the half meter 30yds then account for the rough? Good question. The distance shown for a short wedge shot is arbitrary - since we will have to add 6 yards to a 20 yard wedge to get that 20 yards. The new figure is 26 and I would then add for the rough. This can and should be expressed as a percentage of that new figure - this may well be 30% -
GitUsummaDis: Would you take into account the depth of the rough for the 20yds or with the half meter 30yds then account for the rough?
Would you take into account the depth of the rough for the 20yds or with the half meter 30yds then account for the rough?
Good question.
The distance shown for a short wedge shot is arbitrary - since we will have to add 6 yards to a 20 yard wedge to get that 20 yards. The new figure is 26 and I would then add for the rough. This can and should be expressed as a percentage of that new figure - this may well be 30% -
That answers my question. I have multipliers already set for rough and sand for example: 20yds we hit 26 to get the 20. If i'm in 30/40 rough I would use the 26 and multiply by 1.15 for 30/40. And so on depending on the depth my ball is buried. Thanks again! :)