Paul,
With all due respect, we will have to agree to disagree. I do appreciate that you didn't quote me out of context, unlike the person that I directed my reply.
You mention Bad Moon Rising finishing third. That's a great accomplishment, considering the size of their CC. How many free passes did they get and how many more passes did they have to buy to do that? You know they didn't get as many free passes as The Georgian receives. Inequity is built into the structure of the clashes by WGT.
My biggest problem is and has always been that the playing field is not level due to the different sizes of the CC's playing each other. But nobody who supports The Georgian or the clashes wants to talk about that aspect of things. It's a built-in unfairness of each clash, creating a playing field that's not level simply by the member numbers.
Can they be proud that they organize their members to play? Sure that's something they do a fine job with. But in the post above I was not "giving the Georgian a hard time" My remarks as shown below:
"Then you come up with the same old useless platitudes so you can feel good about your accomplishments"
were aimed at the person I directed my reply at, a specific person, not the whole CC membership.
As was the comment about taking pride in being #1, with what followed it, but I will admit that was not clearly spelled out. So my fault for not saying that in a way that my intent could be clearly understood by everyone.
Paul, with all due respect, even you didn't address my questions about the inequity of the clashes as currently structured in your reply above.
So I would ask you to do a few things:
One is answer the questions I and others have brought up about the problems with how the clashes are structured and explain how they are fair to every CC, regardless of membership size.
Two is tell me what The Georgian has to be proud of, besides their ability to organize for a clash competition every two weeks, and the willingness of some of their members to spend any amount needed on CC passes to win each clash. In effect creating a win at any cost mentality.
Three is the last minute recruiting that goes on just before a clash, and how space is made to do that. While not prohibited by WGT rules, it certainly seems questionable to many. Is that fair play to the other CCs and fair to a member who might be removed just to make a space for a ringer?
So I ask you to prove to me I am wrong in my theory as to how they approach and play the clashes. And answer the questions I've posed to you above.
Are you game?
Jeff