pdb1: WGT's " secret " algorithm tiering process . Enables one to tier up as fast as he or she desires .
[...]To be fair WGT created the bonus match play for beating a higher tier . Just so the fewer match play players could have a way to improve their averages .
Two disputable arguments...
Tier promotion, to me, is more a mandatory process to keep the interest in new gear vivid. In the same intention, and on request of the players for fairness against sandbaggers who might avoid strokeplay scores, the two alternative measures of promotion were added, match play wins and credit wins.
pdb1:One must play 500 ranked rounds before they are saturated . Saturation is simply a very cool way to take the pressure off the already long grind in the tiering up process .
True.
pdb1:[...]The saturation level is reached . All rounds above ones average are discarded , deleted , disappear , do not count . only rounds at or below ones average count . Until the next tier .
Not quite true. A true argument is,
A saturated average won't rise because certain high scores are discarded.
Any saturated pool of scores contains scores above and below the average, just imagine the status when it is reached for the first time. From then on, only new scores below the highest in the pool will discard that one, while scores equal to or higher than that highest score will go unnoticed. => The average will only drop until it's reset on tier promotion.
BTW: Saturation is an unofficial phrase, coined by the users.