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Avatar movements have changed!

Mon, Oct 10 2011 6:51 AM (147 replies)
  • genorb
    1,255 Posts
    Thu, Sep 29 2011 3:16 PM

    WGTicon:

    Actually I spent quite a bit of time on this. I think meter improvement is worth little changes. I say little when some thinks they are huge because having 10  breaks on an iron is not a big deal (from 20) since you RARELY choke alot.

     

    You are completely right but then there was a very simple solution: keep the same 2-3 first breaks starting from full shot and remove breaks among those which are rarely used (large choke). This way, it was possible to have the same gain regarding loading time etc. without affecting significantly the game play...

    I have no doubt that I will personally be able to cope with that but geez we have other things to do than having to relearn part of the game we already master. If new shot parameters were introduced to make the game more complicated, then this would be different and challenging because we would have to learn new aspects of the game (and not relearn some known aspects). Hope this will not happen too often...

    Regards

  • WGTicon
    12,511 Posts
    Thu, Sep 29 2011 3:19 PM

    genorb:

    WGTicon:

    Actually I spent quite a bit of time on this. I think meter improvement is worth little changes. I say little when some thinks they are huge because having 10  breaks on an iron is not a big deal (from 20) since you RARELY choke alot.

     

    You are completely right but then there was a very simple solution: keep the same 2-3 first breaks starting from full shot and remove breaks among those which are rarely used (large choke). This way, it was possible to have the same gain regarding loading time etc. without affecting significantly the game play...

    I have no doubt that I will personally be able to cope with that but geez we have other things to do than having to relearn part of the game we already master. If new shot parameters were introduced to make the game more complicated, then this would be different and challenging because we would have to learn new aspects of the game (and not relearn some known aspects). Hope this will not happen too often...

    Regards

     

    I understand but from what I guess, the way this works, is you either have it 1 way or the other. Can't have both.

    It's all speculation and I could be 100% wrong but I want to assure yo that we are always looking for the way to improve the performance of the game, so maybe something can be done. I have no idea but if it's possible, we will do our best to do so.

    -wgticon

  • PeterHopper
    1,315 Posts
    Thu, Sep 29 2011 3:25 PM

    WGTicon:

    Actually I spent quite a bit of time on this. I think meter improvement is worth little changes. I say little when some thinks they are huge because having 10  breaks on an iron is not a big deal (from 20) since you RARELY choke alot.

    When it comes to putter, we worked very hard to make sure we can try to keep same breaks because with putter, many times you hit less than 1./2 meter (actually the opposite of irons).

    -wgticon

    Candid.

    TBH I think you've made a rod for your own back there Icon.

     

     

  • andyson
    6,415 Posts
    Thu, Sep 29 2011 4:04 PM

    WGTicon:
    It's all speculation and I could be 100% wrong but I want to assure yo that we are always looking for the way to improve the performance of the game,

    Here's one!  Look no further than removing Friend's List Updates from the Game Client during game play.

  • misstery
    705 Posts
    Thu, Sep 29 2011 4:30 PM

    I choke alot on my wedges.

    But this morning I was choking on my tea when I hit one lol, I couldn't believe how far it didn't go.

    The Irons are no problem at all, but my wedge was used as accurately as my putter.

    Would be brill if they could put the 60 yd one back to it's original spec.

    With regard the avatar moves, when it's in full swing,  I haven't noticed much difference, When driving it sounds like the ball is being smashed out of it's skin, i've had to turn my club volume down, and when making a 3ft putt, the avatar looks like it's trying to whack the ball off the green, and then the ball just dribbles off the end of the putter and wobbles into the hole. It looks very amusing.

  • YoteBuster
    65 Posts
    Thu, Sep 29 2011 4:31 PM

    Its just great for all u guys who guestimate meter movement or have tape on your screens, but for folks like me who used avatar movements to "dial" in ... particularly in short game / wedge play,  Wgt just knocked me back to hack status and negated every purchase of every new more accurate club I ever bought here.   I am not about to tape anything to my screen.   Have spent my last cent here ... will burn up my balls which shouldnt take long and Tiger Woods Golf will be gettin my money from now on .... WGT needs to take a seminar on customer service.  

  • Caven
    63 Posts
    Thu, Sep 29 2011 4:45 PM

    I detest this decision.  I've used avatar movement since this site was the charity challenge.  And as hard as I've tried to adapt today, there is just to much precision lost on the top end.

    This change should appear in the game settings (options), under the advanced settings, and be an option for those who CHOOSE to use less increments.  And after everyone is made aware of the benefit of CHOOSING less avatar increments, we can make our own CHOICE.

    I'm a quiet laid back guy, who in the years I've belonged to WGT never complained and minded my own business, but you've gone to far this time, this sucks.

  • birdwell
    561 Posts
    Thu, Sep 29 2011 5:14 PM

    equating avatar movements with precision or even accuracy of a club is um..

    sorry guys...

     

    Just plain DUMB.

    If that was the case the beginners stuff would have fewer movements than the top clubs.

     

     

    I'm sorry you guys used avatar movements as a crutch for your iron play. I know that I use the movements as a crutch for putting, so yeah I have the right to say it.. lol. I can both empathize and also see how this just isn't the big deal you guys are making it out to be.

    you all will very easily adjust, and you'll likely prefer the new setup over time.

    Here's an analogy...

    My miter saw has notches at 22.5, and 45 degrees. When I am  trying to make extremely accurate cuts for situations that aren't exactly perfect (i.e. installing trim in any REAL space you might ever be in) I will often need to to make a cut that is, for example, 45.5 degrees. 

    You Can NOT easily set a miter saw to make a cut at exactly 45.5 degrees. Why? Because the notch at 45 prevents it. When you go to  lock the handle down it just feeds right back into that notch, and forces itself back to 45.

    I can bias the way that I hold the piece I'm cutting to get that .5 degree a lot quicker than futzing around with the saw... but this is sort of irrelevant..  Well maybe not.. let's equate that to playing with 'feel' here on WGT.

    The avatar movements sort of "jump" to where they want to be, and (at least for me) it's hard to set the meter a little above or below that notch - this might be  important in some situations - especially with a wedge shot.

    Just something to think about there.

  • genorb
    1,255 Posts
    Thu, Sep 29 2011 5:50 PM

    birdwell:

    equating avatar movements with precision or even accuracy of a club is um..

    sorry guys...

    Just plain DUMB.

    Not that much to my opinion. See end of this post for a copy of a post written in another thread.

    However before I want to add, that those who don't use avatar movements but use some other scale (like tape on screen, or feeling etc) are for the moment not affected. But imagine that they change the scale of the meter such as it is no longer linear (10% choke is not 90% of power for example) and that this nonlinear scale is not the same for each club. Then you can throw your present tape to the trash (as well as your feeling) and start to make new ones, different for each club... what a mess no? 

    Regards

    -----------------

    "We know that precision is related to the radius of the circle of precision (or something of this kind). The more dots the smaller this radius (so for a dinged shot without wind and flat landing area, the ball will always stop within this circle).

    But the meter scale is of course important in practice. Let me take the following extreme example to make my point. Take a club with infinite precision, such as the above mentioned circle shrink to a point. This is thus an extremely precise club (cannot be more precise). But now imagine that there is no break (no avatar movements) and the scale on the meter is not linear (10% choke is not 90% of power for example) and moreover this nonlinear scale change from 1 round to another. Then this highly precise club is in practice completely unprecise and unusable. One cannot calibrate this highly precise club with respect to distance by any means (even tape or similar thing on the screen would not work in this extreme example).

    We are not here in this extreme situation obviously, but reducing the number of breaks near full shot makes in practice the club less accurate. We have less marks to calibrate the club for distance."

  • DarSum
    1,440 Posts
    Thu, Sep 29 2011 6:00 PM

    birdwell:

    equating avatar movements with precision or even accuracy of a club is um..

    sorry guys...

    Just plain DUMB.

    If that was the case the beginners stuff would have fewer movements than the top clubs.

    I'm sorry you guys used avatar movements as a crutch for your iron play. I know that I use the movements as a crutch for putting, so yeah I have the right to say it.. lol. I can both empathize and also see how this just isn't the big deal you guys are making it out to be.

    First off the wedge play is extremely accurate with avatar movements.

    Secondly, it's not used as a crutch. It's used to cover almost any yardage from 117 or so down with excellent precision.

    And finally, here's my bottom 2 wedges I had mapped out perfectly before the change. These yardages were good all day, everyday, everything being equal. Wind, elevation and lie are then taken into account for each shot. No wind, fairway lie these yardages are true.

    80 YRD 60 Degree NO BS

    Full 81

    -1 76

    -2 72

    -3 65

    -4 59

    -5 54

    50 YRD 64 Degree FULL BS

    Full 48

    -1 44

    -2 40

    -3 36

    -4 34

    -5 30

    -6 25

    -7 20 One above half meter

     

     

     

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