I just came from the #1 Weekly CTTH at BPB. On the second challenge hole, I'm using... yeah... you guessed it... a flop shot.
Go there and check out the "pitch reverse view", then immediately switch to the "flop reverse view". Now THIS is what I'm talking about! The flop view is "panned out" a bit more than the pitch view, enabling a further left aiming point. It's STILL not panned back far enough, though, because I needed an extra 4 feet left because of the heavy wind.
I tried the "birdwell technique" (lol), and it worked like this...... with the camera angle there (at that challenge hole), I moved the aiming triangle towards my avatar parallel to the flagstick while taking notice of the 2' boxes. Keeping the flagstick in the center of each box, I moved the aimer towards the avatar 1 box(2ft) for every 1 foot of distance I wanted to aim farther left of the hole.
Worked like a charm! Remember the "3-4-5 rule" we learned in Geometry class way back when? Well... I don't either... but I think it has something to do with that... lol.
But if WGT can change the flop view in the CTTH's..,. why can't they do it game-wide?
Check it out. It's not the "normal" flop zoom you'd expect it to be.
Thanks mefitz, for your input, as well... didn't see your post 'til after I came back with my last one. ;)