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Points for stroke play

Sun, Jan 10 2010 5:10 PM (20 replies)
  • 1good1
    10 Posts
    Sun, Jan 10 2010 10:33 AM
    Do you hate it when people quit or disconnect by stroke play when they have a couple of bad strokes. Why not make a point system like match play. After seeing the discussion about the pro and contra's i have to say a point system has several advantages: - your win/lose score is influence for each time you quit. Like matchpoints you know how often someone loses. - the player(s) finishing the course get rewarded by getting points - the stroke system is a good way not loosing to much points on a hole when you have a couple of bad strokes I think a point system (stroke play combined with winning/losing standing) can excist besides a reputation ladder.
  • Infinito3010
    3,689 Posts
    Sun, Jan 10 2010 11:42 AM

    I like that idea.  Implement something similar to a Stableford scoring system, and if a player quits he/she loses 25 points. Could be another award.

    ace=10 pts

    double eagle = 8 pts

    eagle = 5pts

    birdie =2 pts

    par = 1pts

    bogey=-1 pts

    double bogey = -3pts

    others=-5 pts

    The points describe above would be only tabulated and accumulated in complete rounds. An incomplete round deducts 25 pts from your total.  For this award I think negative numbers should be allowed.  Especially when you reach the pro tier.  Prior to that, the lowest value would be zero.

    The award could be called Multi-player Achievement Award

  • GITrDONE
    701 Posts
    Sun, Jan 10 2010 12:00 PM

    Your idea Infinito would also do away with the reputation tracking.

    Your way, we can see how many points they have to see how often they finish a round.

    Sounds good.

  • Faterson
    2,902 Posts
    Sun, Jan 10 2010 12:52 PM

    GITrDONE:
    Your way, we can see how many points they have to see how often they finish a round.

    Not really. Some folks can play 20 rounds a day and quit 15 of them, which would still allow them to collect more "points" than someone who only plays 4 rounds a day but finishes all of them.

    Nope, the WGT staff has the right idea with the reputation tracking.    They just need to ensure that it is implemented correctly, which means totally differently from that failed 1-day experiment back in December.

  • Richard4168
    4,309 Posts
    Sun, Jan 10 2010 1:18 PM

    Infinito3010:
    The award could be called Multi-player Achievement Award

    What a great idea Infinito. I don't play much multi-player matches, but that is a really good idea for the people who do. Like Git said, members can play who they want this way.Tie those points to every multi-player and one would know if they want to play that member or not.

    Great name for the award as well. This idea blows reputation tracking away no matter what anyone says, period.

     

  • Faterson
    2,902 Posts
    Sun, Jan 10 2010 1:43 PM

    It doesn't blow it away because of what I explained in my previous post. Reputation tracking, if implemented correctly, will 100% faithfully tell you whether someone is a quitter or not. Giving points for finished rounds will not tell you that, because someone may still quit a large percentage of their rounds while collecting many points as well if they play many rounds in total. Giving points would thus be an imprecise, potentially a misleading metric.

  • Infinito3010
    3,689 Posts
    Sun, Jan 10 2010 1:43 PM

    Lets say someone plays 25 multiplayer rounds and quits 20 of them.  That is a deduction of 500 pts. And if you are a good player lets say you make 12 pts in a single 9 hole round and you multiply it by 5 that is 60 pts.  Thus the net gain is a negative 440 pts.  As I said negative values would be allowed once you get to the pro tier. 

    I also believe it will give incentive to the upper echelon players to participate more in multi-player aspects within the WGT community.

  • Faterson
    2,902 Posts
    Sun, Jan 10 2010 1:57 PM

    If the positive and negative values were finely balanced, Infinito, it might work.

    However, this idea seems a lot more complicated to me than simply finishing the feature (reputation tracking) whose first implementation was already attempted for 1 day in December. I feel the important difference is that you can ensure that the reputation tracking will be 100% precise, while with any points system, I feel the potential for ambiguity would probably always be there.

  • Infinito3010
    3,689 Posts
    Sun, Jan 10 2010 2:00 PM

    Mr. Faterson:

     

    Appears, that whenever someone comes up with an alternate approach to situation that can be implemented easily. You shoot it down. Reputation tracking is fine, but an award system also provides incentive.  Just my thoughts.

     

  • Faterson
    2,902 Posts
    Sun, Jan 10 2010 2:05 PM

    I don't "shoot anything down", and I respect your proposal, Infinito. I'm simply expressing my belief that the reputation tracking can be made 100% precise, unlike a points system, which will always leave space for ambiguity.

    That I respect your suggestion is proved by my having included an alternative version of it in my forum post from 15 August 2009. It was TheSpaghettiKid, I think, who first suggested that the issue might be resolved by rewarding the finishers instead of penalizing the quitters. Yup, it's a valid suggestion, but I maintain that its results would be a lot less precise than a correctly working reputation tracking.

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