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Everything is SOOO slow

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Sun, Mar 20 2011 2:52 AM (25 replies)
  • jayjonbeach
    689 Posts
    Tue, Mar 9 2010 10:08 AM

    Infinito3010:

    Well, I do like a healthy debate that is civil.  However, I to know what I am talking about.  There is combination of various things that no one thing can be the cause to issues that some players experience.  At the beginning the clients computer was the cause. I don't bye that.  If one considers that all communications are suspended at the time the player starts its swing and only the results of that swing are relayed to the server, thus, one beg to ask the following question.

    To me it is a programming issue as it relates to the flash component, browser, etc......

    SUPPOSED to be suspended.  Graphics stutter, scenes stutter, the ball flight stutters, the meter stutters, do you not think communication stutters when the server is busy? 

    That is IT 101 my friend.  I am sorry for my frustration really, I'm not having a good year so far... :) 

    I do see where you and Wo are trying to go with this but come on, why I am only seeing problems in peak hours and not any other time, I don't care what variables there are, and there are many I know believe me, there is still a clear cut conclusion here. 

  • Infinito3010
    3,689 Posts
    Tue, Mar 9 2010 10:19 AM

    But if all the assets, photos, etc, are on your computer the only aspect is the server telling what photo to display.  As I said,  if one could download all the assets as a pre-requisite then the server loading becomes a non-issue. 

    On flip side considering that this site wants to be extremely visible to its audience to attrack new members then the server loading has to be a non issue.  Their sponsers, and potential sponsors, and the various venues they represent, they want ensure the fairest game play for all.

  • jayjonbeach
    689 Posts
    Tue, Mar 9 2010 10:23 AM

    As long as there is any communication, a busy server is always going to be an issue.  A stand alone game with no communication is the only way around it. 

    Well its mostly fair, anyone playing in that time frame sees the problems LOL

    But yes more seriously, in a way its not because not everyone plays at the same time and some users with not so good computers see more of the issue than others, though that rests somewhat on their shoulders. 

     

  • Infinito3010
    3,689 Posts
    Tue, Mar 9 2010 11:01 AM

    I disagree unfortunately, even during off  hours, early this morning about 2am, I had extreme issues with meter.  That is off the tee.  So, the communication between server and the computer is not the issue.  I generally, have no problems, even during peak times.  Thus, something else is afoot.  Secondly, the meter issues usually happen during tournament play, not always, but mostly.  

    Here is observation for you, if you wait 15 seconds after aiming, and slow down the take away, that seems to help with the meter.  Interesting isn't it.  Thus the slower you take moving  the mouse the more consistent your meter will be.

  • lvietri
    3,326 Posts
    Tue, Mar 9 2010 11:23 AM

    Hi Gents, You both make some good points. I am not a computer expert by any means ... and since starting to play 10 months ago ... I have had several times where the meter stutters, but overall it hasn't been a problem for me. After 1,000+ ranked rounds (closer to 2,000 if you add match play, practice, etc. etc.) during peak, non-peak etc. etc. times --- I guess I just don't notice it as much. Here are just some thoughts to throw into the conversation regarding the meter.

    1. I've played over 200 match play games against other players and hundreds of pick up games in practice and ranked modes. At times my opponent will have meter issues and I don't. If it's the server that caused the meter issues ... why don't both of us have the problem at the same time ???
    2. There are many many times I'm playing while on a chat line with others (for hours and hours). One or two guys will have a meter issue ... others will have none at all. Again, if it's the server, why don't we all experience the meter stutter at the same time.
    3. If no data is sent to the server until you ping ... then you get a response with the appropriate shot info (i.e. your shot is taken) .... the meter stuttering would be before the server gets involved. Again not sure the server contributes to the meter stutter.
    4. I know a few people who have upgraded their equipment, RAM, etc and get a much better response than they did previously.
    5. I know a lot of people on here .. and while everyone experiences a stutter now and then ..... it's always the same players that have the worst issues. Makes you wonder.
    6. Those folks who say the game is programmed for the meter to stutter when they are doing well ... well ..... not even worth a comment.

    Jay - I read all you have posted and the link (does that article address the WGT scenario about flash usage or do all on line games run that way) and you've done a nice job trying to logically piece this together. But I guess I'm not 100% convinced the servers are the issue.

    And .. please don't take this as a knock it's not meant as one ... but you should play a bit more. Since signing up 70 days ago you have 450+ posts and only about 50 rounds and a handfull of matches. This tells me your doing too much homework about this issue and not having that much fun. :)

    Relax, forget trying to figure this out ... and have some fun. Invite me for a game sometime :)

     By the way -- congrats on making Master.

  • jayjonbeach
    689 Posts
    Tue, Mar 9 2010 11:26 AM

    Yes of course there is more than just a busy server causing issues, but you know, a traffic spike, a CPU spike on the server itself, etc these can and do happen anytime of the day, not just peak hours and I have seen them too, very infrequently.   

    The tourneyments again reinforce the point, do you not think the there is a dedicated server for Ready-go tourney's?   Have you not noticed that the vast majority of people ALL see more issues in the tourneys? 

    This is not an exact science, computers are far from perfect, but connect all the dots.

    Again that last observation really isnt that interesting, we already know and have been over the fact that flash is a PIG and the WGT game is asking alot from it in general.  I see spikes and stutters that are possibly not  caused by busy servers BUT I know that when my problems are at their worst, and sometimes the game is NOT even playable, I had the meter disappear during motion,  the WGT website is slow (unlike now, notice how fast the site is, pages load, etc, try it again at 8pm PST and notice the difference) and I see issues with every aspect of the game. 

    EDIT - Just to help clarify, I just spoke to a member here since June on the phone and has 1000+ rounds.    At first, he seen no issues.  Around Sep/Oct maybe he noticed things getting worse and right now he can hardly play 9 holes without 1 - 3 meter spikes at anytime of day and boy is he frustrated.   This has been a common theme for some people, I wouldn't know personally because I only joined in Dec but I have spoke to many people and seen many threads on this. 

    Something curious too is the person I spoke to says he doesnt really see the graphic and loading stutter like I do, for him its mostly the meter but for him its bad.  So again the combos of things seem to play a part because for me I see issues everywhere when the meter acts up and for him he doesn't. 

    I really do believe that certain combinations of things are playing a part, like I mentioned in the original thread awhile back.  XP and firefox might be better than XP and chrome.  He has tried them all and some were better than others, not surprising but interesting for sure.  Between the different combos and different server connections, it can be hard to piece things together. 

    So just to clarify, for him, and many people, the time of day seems to have little bearing if any, this was never in question, maybe that somehow wasn't clear, I tried but maybe never succeeded .  However, for other people, like myself, that seems to be the only factor, quite a contrast I know and hence some of the confusion I believe. 

  • jayjonbeach
    689 Posts
    Tue, Mar 9 2010 12:03 PM

    Thanks alot lvietri, and yes I spend too much time in the forums, you caught me!  LOL

    Don't worry though, I have fun in the forums (not so much on this issue though.. :) ) as well as on the course and have learnt many things here, however I have never actually been trying to figure this particular issue out, overtime it just became more and more apparent and because I know my own computer like the back of my hand and have a decent overall knowledge of IT in general, I suspected all along what was up. 

    For me I just avoid playing ranked rounds/tourneys in the peak hours but its a shame to have to do that, playing at that time is when most people are online too and when I play a CTTH or a match with a friend it sucks to have a slow loading stuttering game in general when I know at any other time the game runs like a dream, remember its also that the graphics are stuttering which ruins some of the enjoyment as well. 

    Remember also, the servers are far from the only issue, they are just a contributing factor and a BIG one in the peak hours for a lot of people, not necessarily everyone however.  I have mentioned many times that there are many many factors in play and meter spikes are almost certaintly caused by more than just a busy server. 

    The better your computer is, the more immune you will be to issues in general and upgrading will help, running game booster can help too (shuts off unnecessary process's and services) but nothing will prevent a server spike on the endusers end of things.  Its even possible that Linux is more immune than Windows, flash might run more efficiently, maybe communication is faster, so many things to account for. 

    I dont have the answer to your main concern, and I have seen this myself as well, and it is a great point,  I have issues but the other person in the game does not or vice versa.  Again, some people are more immune is what I can tell you and there are multiple servers albeit people in the same game should be connected to the same server I would think.

    I know in theory, I should be able to sit on the tee of St. Andrews for 5 minutes and have no server activity or very little, even in peak hours and have no CPU spikes, but that is not what is happening.   

  • Infinito3010
    3,689 Posts
    Tue, Mar 9 2010 12:31 PM

    My point is how everything interacts with each other.  How flash interacts with browser, etc, etc. how program interacts also.  I put that link there for a reason.  There is a ton of variables, not only from their side, but on the browser, and flash side as well.   Thus, from programming side the last thing you want to happen is a communication issue between the players computer and the server.  As one said there is more than a busy server causing issues.  Eliminating the variables one at a time and checking for improvement is the only logical steps anyone could take.  That will take time.  As for CPU spikes, one needs to narrow down where and what is causing it.   

    Anyway, back to links, looking forward to my 1900th ranked round.

  • marioh
    1,055 Posts
    Tue, Mar 9 2010 1:00 PM

    You should do a traceroute on the server you're connected to during the problem times, and non-problem times.   If you notice there's time out issues going on during the problem times (or unusually long response times), then it could be an internet traffic issue for you.

     

  • jayjonbeach
    689 Posts
    Tue, Mar 9 2010 1:40 PM

    Infinito3010:

    My point is how everything interacts with each other.  How flash interacts with browser, etc, etc. how program interacts also.  I put that link there for a reason.  There is a ton of variables, not only from their side, but on the browser, and flash side as well.   Thus, from programming side the last thing you want to happen is a communication issue between the players computer and the server.  As one said there is more than a busy server causing issues.  Eliminating the variables one at a time and checking for improvement is the only logical steps anyone could take.  That will take time.  As for CPU spikes, one needs to narrow down where and what is causing it.   

    Anyway, back to links, looking forward to my 1900th ranked round.

    Quite right, however there only seems to be one issue in general which effects ME and many others. 

    When my problems only happen at one time of the day, I don't feel the need to eliminate anything, for me personally at least, other people with random time problems for sure might want to do some digging. 

    Here is some more interesting reading in a thread that Tibbets started in the past, nothing surprising to me but I just thought I would pass it along for those interested.

    http://www.wgt.com/forums/t/5059.aspx  

    This thread makes you wonder if people in a multiplayer game can be connected to different servers, something interesting to test there.  Then one server would have to talk to another which would explain why there are more issues in MP in general.  At any rate I really should try to pay attention to which server I'm connecting, though it may not matter in peak hours, at least not right now. 

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