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Re: Fade or Draw ?

Wed, Oct 2 2013 1:40 PM (32 replies)
  • LOLserver
    3,522 Posts
    Wed, Oct 2 2013 2:34 AM

    hpurey:

    I would love to see true draw/fade ability added to the game.  But, I can only imagine how much more we'd be punished for missing the ding with it.

     

    Example...

    Aim way out right and add some draw spin, but miss ding late and risk pushing your ball str8 out to the right in OB or trouble areas.

    Or, aim for draw and miss early only to duck hook the snot out of it ... another lost ball. lol

     

    But IMO, the reward would be so much more worth the risk.

    Agree, I have asked many times WGT to have the "draw/fade" by moving the dot sideways and not only up/down for the back spin but WGT does not make any comment about it, either is not "programmable" within the game (flash issue) or WGT is simply does not consider it as a game option....pity.

    As for missing the ding, it is the same of what I did, I was aiming 60-70 yards right of the green, I did hit completely left of the dark blue meter area and succeeded on landing my ball on the green as such...I hit a bit late, I land the ball 10 yards right of the green, I hit the light blue area instead, ball goes almost straight and lands 20 - 30 yards right of the green and probably OB and so on. Btw, I did punch with full top spin.

    As we all know, it is easier to hit a long area in the meter than the very narrow "area" of the ding.

    Still waiting to hear WGT about having the draw/fade effect by sideways dot movement.

    Eric

  • DHaywood17
    1 Posts
    Wed, Oct 2 2013 5:05 AM

    I've played other flash golf games with the ability to put side spin, so not a flash limitation

  • mantis0014
    8,946 Posts
    Wed, Oct 2 2013 1:40 PM

    ScottHope:
    I'm more likely to play it safe unless I'm in a bonkers frame of mind

    I'm always bonkers....lol

    When I'm having a really bad round, this is when I start to try out different shots

    -Roger

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