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Re: Meter Stutter and Related Issues

Sat, Dec 6 2014 1:41 AM (37 replies)
  • dedBuNNy
    1,919 Posts
    Wed, Dec 3 2014 4:31 PM

    andyson:

    dedBuNNy:
    Stuttering, skipping meter motion is mostly a networking/connection issue.

    Respectfully disagree.  It was shown years ago how the meter can be drawn/shown/animated/rendered/whatever on our screen without any connection to the internet.  Practice swings could be taken, and when we clicked to ding then we got the disconnect message from the game client.

    Sure could, but the skipping and stuttering that's going on these days, is mostly a result of connection issues. Dirty connection, packets being dumped everywhere, Jitter, bad hops... connection issues. Those connection issues can also be on your end, bad router/modem. If you're on dsl, having your connection set to interleave will lag the hell out of your connection and create all sorts of gaming issues. 

    That's not so say, having an issue with your computer isn't going to create problems, but this game doesn't really nail your computer.... sorry, it simply doesn't. 

     

  • andyson
    6,415 Posts
    Wed, Dec 3 2014 7:34 PM

    dedBuNNy:
    Sure could, but the skipping and stuttering that's going on these days, is mostly a result of connection issues. Dirty connection, packets being dumped everywhere, Jitter, bad hops... connection issues. Those connection issues can also be on your end, bad router/modem.

    Again, I respectfully disagree as there is no communication from the game client to the internet or to the game client from the internet while the meter is active.  On the backswing or the downswing.

    Tested on Skype with a friend changing his status.  Normally, just waiting on a tee, friend changes status and about a second later I see it change.  But when either I start the swing or let the meter run no status change happens until the swing is complete.  Holding the backswing makes the test easier.  Try it.

  • dedBuNNy
    1,919 Posts
    Thu, Dec 4 2014 8:37 AM

    andyson:

    dedBuNNy:
    Sure could, but the skipping and stuttering that's going on these days, is mostly a result of connection issues. Dirty connection, packets being dumped everywhere, Jitter, bad hops... connection issues. Those connection issues can also be on your end, bad router/modem.

    Again, I respectfully disagree as there is no communication from the game client to the internet or to the game client from the internet while the meter is active.  On the backswing or the downswing.

    Tested on Skype with a friend changing his status.  Normally, just waiting on a tee, friend changes status and about a second later I see it change.  But when either I start the swing or let the meter run no status change happens until the swing is complete.  Holding the backswing makes the test easier.  Try it.

    No...  There is communication between the two, there has to be, it's how the target/positioning works within the client window. If there was no continuing/live communication and it was only initiated upon your final mouse click at which point all shot parameters where sent / results received this game would be unplayable. 

    The player status 'window' is separate from the client window. Its funny because you can mouse over the players and you get the roll-over state in the 'window' but you can also activate your shot from that spot as well, you can't activate player details. So what that tells me as that although the interaction is intact, it's not receiving status updates as it's the client/target window which has communication priority. 

    With Flash, there is usually a dozen different ways to achieve the same results etc.. It's really impossible to tell for sure what is going on without having someone come in here and saying... or sending construction files. 

     

    **On a side note, as I went in just now to check something out, I did something with the mouse I've not tried before - makes hitting closer to the ding way easier - well for me anyway. In my mind it might be a result of bad coding as I would have checked for it, so I'm not going to say here as I don't want them to take it out. LoL

    I mean it might be something some players know about and wgt don't care, but if not, I'm not saying as it makes my shooting easier. If you want to know PM me and I'll tell you. It's not like it auto-dings or anything, just makes it easier to click I find.

     

    *** On a side-side note, this is my last post. I told them I'd stop posting in here. So.. Uhm, ya... retired.... and 'being nice'    hahahaha

  • andyson
    6,415 Posts
    Thu, Dec 4 2014 6:48 PM

    dedBuNNy:
    No...  There is communication between the two, there has to be, it's how the target/positioning works within the client window. If there was no continuing/live communication and it was only initiated upon your final mouse click at which point all shot parameters where sent / results received this game would be unplayable. 

    Sorry, you haven't demonstrated any of that.  Just your opinion is all I hear.

  • dedBuNNy
    1,919 Posts
    Fri, Dec 5 2014 6:06 AM

    Sigh, tell you what. Go study 3d animation design/development. Within most animation courses there is a coupe of modules on vector animation (Flash) and within those is game development basics. You'll see how that works in a Flash game that is designed to be played in a networked or streamed environment.

    Sorry but it's the way the game works, you simply would not upload/feed all those conditions in a single stream off of one action, the debugger would scream blue-murder at you for one.

    I'm done with this conversation as it's pointless now. 

  • andyson
    6,415 Posts
    Fri, Dec 5 2014 4:42 PM

    The fact is the meter is not affected by the network connection as you state.  It has been demonstrated, and links provided above, that the meter would run without an internet connection. Infinito, marioh, birdwell and myself have done that.  And likely I could find more.   I've also given you a test which will show friend status change messages will not reach the game client while the meter is active.

    You've shown no evidence of your theory, and your theory needs the meter to be connected to the internet while active.  But our tests have shown its not connected.

  • Richard4168
    4,309 Posts
    Fri, Dec 5 2014 5:49 PM

    Some of the people experiencing meter troubles can be attributed to out dated video card & network drivers.

    Windows users can use Slim Drivers to see how many drivers you may need to update, for free. Keep in mind, Windows will always notice any working drivers as being up to date when in fact they aren't.

     

  • Infinito3010
    3,689 Posts
    Sat, Dec 6 2014 1:41 AM

    Richard4168:

    Some of the people experiencing meter troubles can be attributed to out dated video card & network drivers.

    Windows users can use Slim Drivers to see how many drivers you may need to update, for free. Keep in mind, Windows will always notice any working drivers as being up to date when in fact they aren't.

     

    When updateing your video card drivers make sure you reinstall directx and re-check MS updates.

    Careful, when updating drivers, it might cause more harm than good.  This, should by people who knows the ins and outs of their hardware on their computer. 

    I would also check to make sure all your firmware is up to date as well.  There are some hardware technologies that are on your MB that may need updating as well. 

    SSD's owners should be aware that most likely firmware for their SSD's have been updated, and it might require two reboots to ensure windows has installed the drivers correctly after the firmware has been updated.

     

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