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Re: Meter Stutter and Related Issues

Sat, Dec 6 2014 1:41 AM (37 replies)
  • PRStevenson
    842 Posts
    Sun, Nov 30 2014 9:22 PM

    WGTadmin:
    If the meter is performing better or worse at a particular moment it is probably due to congestion between the server and your machine or the current CPU and RAM utilization on your computer.

    Finding this is a problem more and more and more. CPU and RAM utilization is consistently high and everything runs smooth....except the WGT meter.

    Everyone else (via MP chat) is asking the same question..."Are you having problems with the WGT server too?"

    I'm sick to death of meter stutter that affects the large majority of players. Always hearing constant complaints about the meter freezing and jumping. If it's not that it's loading errors or random disconnects.

    The game is so full of bugs and glitches that are ignored. A lot of people believe nothing is being done about it because WGT is too busy to respond to their customers instead ignoring useful suggestions, spending their time making shitty gimmicks and thinking of ways to make more money rather than fix problems or do something useful to improve the game.

    WGTadmin:
    This being said we are actively investigating ways to improve the meter.

    ...somehow that's hard to believe. WGT has a reputation for not get things done (that matter).

    Please WGT do something useful with your time that would be of some benefit to the game. Meter stutter kills the fun of the game (might as well play blindfolded). Bugs and glitches are just annoying. CCvsCC is just an authorized scam and no one gives a crap about stupid gnome or dog tee markers.

  • Infinito3010
    3,689 Posts
    Sun, Nov 30 2014 11:11 PM

    Could you provide more details.

    What is the CPU speed, how much Ram, o/s,  basically as much information about your hardware as possible. 

    Make of video card etc.

    Most likely you have read the forums and their suggestions, and minimum system requirements. 

    The meter is directly related to how your computer is configured, software installed on your computer with a myriad of other factors, that could be endless.

    For example: 

    I have a twin cpu workstation board, running Two xeon CPU's  at 3.33 ghz per cpu and 2 cores per cpu. FSB at 1633 mhz, with an Nvidia 680 gtx graphics card which supports directx 11 and adobe flash directly and 16 gigabytes of ram.  The twin CPUs can run at 44.6 gigaflops per second or 44.6 billion operations per second.

    Even with the above setup, I get the odd hickup. 

    I would refrain from using PC tuneup software that make any changes to your registry.  I tried one a little while ago, and found two tweaks that were missing from the registry.

    Good luck in optimizing your PC:  Google is a good place to start, and you can find alot of useful information.

     

     

     

  • PRStevenson
    842 Posts
    Mon, Dec 1 2014 3:54 AM

    Hi Infininito,

    Yes, I read the minimum system requirements a long long time ago. As with many players it's not always about optimization and while meter performance is related to system configuration it doesn't necessarily follow that this is the cause of the problem.

    Sometimes the cause of technical problems are from WGT's end and meter related problems can be a a result of a traffic overload between system and server.

    Sometimes it is my internet speed that's at fault. Other times WGT runs smoothly. I don't use those tuneups and wouldn't recommend them either.

    I appreciate you're probably just trying to help but you don't need to wish me luck optimizing my PC as that's not the problem. My system meets the requirements, is fully optimized and I've always followed all recommended steps to ensure a smooth meter. Does it work? Sometimes. 

    I started this thread more because even when everything should be working perfectly the meter jumps and when all players across continents are saying "it's happening to me too", it's time to think perhaps it's not a problem 'my end'.

    Eventually WGT might bother to work on it, in the meantime we just have to hope the stutter will go away. It's a shame that this is the single biggest complaint about WGT because it really makes playing pointless and just causes annoyance and frustration.

  • 01Geezer
    35 Posts
    Mon, Dec 1 2014 7:24 AM

    WGT has supplied their solution for this issue .. long ago .. 

    1) Blame your computer specs .. chase down a version of flash that works for your particular computer environment .. Oh and while your at it chase down a new browser.

    2) Purchase New Slower meter clubs and balls .. wait .. watch the paint dry during the back swing .. watch it jump, skip, stutter, speed up, slow down, and maybe if your not epileptic you can catch the ding because it jumps, skips, stutters, speeds up, slows down at a much slower rate .. 

    Why would they fix the only "mechanical input" that the game requires if it generates revenue?

  • Infinito3010
    3,689 Posts
    Mon, Dec 1 2014 10:22 AM

    PRStevenson:
    I appreciate you're probably just trying to help but you don't need to wish me luck optimizing my PC as that's not the problem. My system meets the requirements, is fully optimized and I've always followed all recommended steps to ensure a smooth meter. Does it work? Sometimes. 

    I understand your frustration.

    Look at it this way.  The meter control is rendered on the clients computer, (your computer), when you make the swing the information is sent to their server and the results sent back to your computer to display the results.

    What are the possible causes, really it has nothing to do with the internet speed.

    1. How fast your ram is.
    2. What is your video card and how it has been configured.
    3. o/s and its configuration.

    Hardware combinations, browser configuration, software installed on ones computer, the combination is endless.

    I'll let you draw your own conclusions.

    If you look at the meter, what does it resemble.  A progress bar when you are installing software, some compression programs, etc.

    Is the control complex?

    So for me to tell you how to configure your computer, I might as well as shoot myself.  Ones computer and how it is configure for their particular needs are personal, and to come up with something all encompassing is a daunting task.

    But it is in my opinion, WGT needs to broaden their scope and to provide greater details in computer configuration to improve the playability of their excellent online golf game that are general guidelines, and improve the performance of any computer. Presently, I don't think the guidelines that they have meet those requirements.

    Since they are the ones who designed the game, they are the ones you should ask for assistance from.

    I have posted  various reports in the forums, but really no interactive dialog with WGT.  I think they don't want to be held responsible for messing up ones computer.

    When WGT reads this, I just have shot myself in the foot again.

    Shade

     

     

  • dedBuNNy
    1,919 Posts
    Mon, Dec 1 2014 11:04 AM

    Infinito3010:

     

    Look at it this way.  The meter control is rendered on the clients computer, (your computer), when you make the swing the information is sent to their server and the results sent back to your computer to display the results.

    What are the possible causes, really it has nothing to do with the internet speed.

    1. How fast your ram is.
    2. What is your video card and how it has been configured.
    3. o/s and its configuration.

    Hardware combinations, browser configuration, software installed on ones computer, the combination is endless.

    I'll let you draw your own conclusions.

    If you look at the meter, what does it resemble.  A progress bar when you are installing software, some compression programs, etc.

    Not being a dick -  but ya... not really correct where the meter interaction is concerned. 
    .
    .
    The bottom statement - Totally in no way related to the meter. 
    .
    .
    Hardware combo', software etc - mostly irrelevant. Sorry it is. Most of this game is dependent on networking parameters. The only other thing it tags is the cpu. Other things do factor in, in a minor way. Ram and video card are not a factor. Again I've played this game for the last 3 months or so on a T61 3gb of ram running Win7 32 - 99% of the time my meter is smooth as butter. 
    .
    .
    As for the meter being rendered on your computer, that's just not correct, not in the context you're implying. It's a vector animation, it doesn't render. All the meter is 'rendering' is a visual animation showing target movement. That's why you can click anywhere within the client window to shoot. You're not interacting with the meter directly. Stuttering, skipping, chattering progress within that animation are mostly caused by networking issues between you and whatever server it's being fed from. 
    .
    .
    The early clicks, turbo meter and timing miscues are from the various timings WGT is applying to whichever 'meter' you get based on how you set your shot, hole... etc... who knows how they're coming up with it, but it's there. 
    -------------------
    -------------------
    Seems Maxthon isn't taking line-breaks very well or something.. 

     

  • Infinito3010
    3,689 Posts
    Mon, Dec 1 2014 11:28 AM

    I totally disagree, hardware, software and its interaction is key.

    Faster Ram, video card are a factor. The newer Nvidia, and Radeon video card support directx 11, and adobe flash directly. 

    Enough said.  I do not want to get into this discussion.  As I do know what I am talking about. 

    When you say the meter is not rendered on your computer.  That is incorrect.  When you move your mouse in the swing meter zone, doesn't the meter move.  Before, you could disconnect from the internet, and make practice swings, hence the meter is rendered on your computer locally.  When you click the results of where you are relative to the ding line, your club selection, spin applied is sent to WGT's server and vector results sent back to your computer to be displayed on your screen.

     

  • ApexPC
    3,164 Posts
    Mon, Dec 1 2014 12:26 PM

    Infinito3010:

    . . . when you make the swing the information is sent to their server and the results sent back to your computer to display the results. . . 

    Are you sure about that?

    It is my understanding the shot calculations needed to display the results of your shot are done right there on your computer.

     

  • Infinito3010
    3,689 Posts
    Mon, Dec 1 2014 1:15 PM

    Yes, before when you could make practice swings.  When you made your shot it would have a popup message saying WGT server connection error.

  • andyson
    6,415 Posts
    Mon, Dec 1 2014 3:06 PM

    Infinito3010:

    Yes, before when you could make practice swings.  When you made your shot it would have a popup message saying WGT server connection error.

    Yes, that's true.  Due to all the disconnect problems it appears changes were made in the game client to immediately detect a loss of internet connection.  I myself sucessfully ran the test Infinito3010 is talking about.  But that was a few years ago.

    Here's a post from birdwell in 2010 describing it (scroll down to the bottom).

    birdwell:


    The swing meter is rendered on the local machine. Now how in the hell could a server load thousands of miles away screw that up?

    OK kids, lets try this experiment at home....

    Next time any of you are having particularly bad meter difficulties, When you address the ball,  disconnect from the internet. (turn off your wireless, unplug an cable, whatever) Take a few backswings and just let the meter go, do it 5 or 8 times. Note that after a short while, or if you click to complete the swing, you'll get WGT's disconnection box.

    And another post from marioh in 2010.  (2nd post on page)

    marioh:

    I'm almost 100% sure the sporadic meter issues are due to Flash, and generally not internet or bandwidth related.

    You can literally disconnect from the internet prior to a shot, do the shot, reconnect, and the shot will go through, so there's no readily apparent packets being passed from the game to the servers (or at lease none that would prevent doing what I outlined).   And the swing meter can still have the sporadic stutter in that scenario.

     

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