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Re: ARE YOU KIDDING ME RIGHT NOW

rated by 0 users
Sun, Apr 13 2025 8:34 PM (5 replies)
  • yonnyvan
    15 Posts
    Fri, Mar 28 2025 8:59 PM

    Your method of choosing opponents for clash matches needs some overhauling for sure, why on earth would you pit the number 3 club against our club that was currently 932nd place??? Result 30,347 to 142, I am trying to get our club more involved in the clash games and you set us back by pairing us against far better teams, who the hell wants to take a whoopin like that and keep on playing? its no wonder the old timers are getting fed up with WGT, the cost to play keeps going up and the fun factor keeps taking a nose dive, better start reading and reacting to some of these beefs or you will find we are tired of lining your pockets

  • SimonTheBeetle
    3,829 Posts
    Sat, Mar 29 2025 6:55 AM

    Isn't it designed to pair opponents at random? I don't see any issue with that...

  • BlackBogey
    676 Posts
    Sat, Mar 29 2025 12:44 PM

    I struggle to understand how your overall ranking of 932 is based on who you get paired against?  Overall ranking is based on your point total for the entire event, not how you fare in wins vs loss totals against other clubs in each 4 hour session.  So play as much as you can and as well as you can and you'll still move up the leaderboard, regardless of who you're playing against.  I try to explain this to members in our club a lot.  I'll see one of them comment that "We're up a good amount this match so I'll just wait".  Truth is, the points each player adds all count the same in the end, whether you win or lose that particular session, so the more you can play the more you can contribute to the overall ranking.

    If you only scored 142, it's not going to matter if you played against #3 or #633 for that 4 hours, you just don't have the number of players participating yet, and that's proven out by your 932 ranking.  You mention you are encouraging your members to play more, and that's the best way to move up.  In the match against #3, even if you'd put 1,142 instead of 142 you would still have got whooped that 4 hours, but in the end it would've helped your overall ranking.  Our clubs are very similar in size, number of players at each Tier, etc...  We manage to finish in the top 75-100 almost every time and do absolutely no encouraging or prodding anyone to play who doesn't want to.

     

  • yonnyvan
    15 Posts
    Sun, Apr 13 2025 4:54 PM

    BB. I think you are missing my point, I feel one of the only ways I can encourage participation in clash events is to be able to portray an even playing field to my members and let them experience the event with equally matched teams and let them decide for themselves based on the fun they might have, we don't want to kick butt over teams that may have less participation any more than we want to have our butts handed to us in a beat down, If opponents can't be matched up based on past history or records then obviously i am barking up the wrong tree, but I think with todays technology there has to be some way of determining match ups based on past scores and win loss records from previous events. not just random pairings that result in mismatches, Maybe you have a method of getting members motivated for participation in group events you can share with me. I know that going against more evenly matched opponents has to be better than David trying to take on Goliath, 

  • AnaNikolaj
    677 Posts
    Sun, Apr 13 2025 6:09 PM

    yonnyvan:
    BB. I think you are missing my point

     

    Not sure about that, but you seem to be missing his.

    As much as clashes are a pitiful excuse for a competition, they are a cumulative points race over 48 hours, so it really makes little difference, who you're playing, cause it's all about the points. Sure, there are bonuses for wins, but they don't really have that big of an impact. In theory, a club can win all 11 clashes with a 100 points and place well below a team that loses 11 clashes with a 1000 points total.

    Therefore, BBs point was you should focus your CC players on the overall points scoring, no matter who they're up against.

    As for the matching, the game matches you with the 1st available club looking for a match at the time. Same as in coin rooms. Any other way would mean waiting for ages to get a match. 

  • BlackBogey
    676 Posts
    Sun, Apr 13 2025 8:34 PM

    @yonnyvan, I get your point, but I think you are missing my point about Clashes overall.  They have nothing to do with who your club gets matched against, just how many points you can accumulate.  They have little to do with who is better or has more skilled players, and the prize structure is ridiculous.  It's purely a money grab by WGT to drive participation which leads to increased ball/pass purchases.  Not that there's anything wrong with a business trying to make money.  That being said, if you still want to boost your club participation here are a few things you can try:

    Educate your members that it doesn't matter if you are loosing 25,000 to 100 in a particular 4 hour session, they should still play a round when they are available to help add some extra points to your overall club total.  All that matters is YOUR club total, not anything else.  Not who you play, not how many of the head to head matches you win, nothing at all except total points!

    Try setting a club goal for how many points you can accumulate in the next Clash.  Don't pay any attention at all to who you are playing, or how you are doing on the grand leaderboard overall.  Just focus on how many players participate and how many total points you rack up by the end.  

    Then, a few days before the next Clash rolls around, make an announcement to your members about how many participants/points you previously had, and how you'd like to make it a team goal to surpass that.  Maybe offer some type of trophy or a small monetary prize to the top point earners.  Could be some sleeves of their favorite ball, a piece of apparel of their choosing from the Pro Shop, whatever you think your members would be interested in - the prize itself doesn't really matter as long as it stirs up some competition to get folks to participate. 

    Offer to donate CC passes to anyone who would like to try it out but are afraid of whatever - that way they aren't losing anything other than +/- 20 ball hits and about 20 minutes worth of their time.  Offer a prize pool for the daily/weekly club goals that earn you extra Super Passes.  These are all just little things you can do to improve participation. 

    If you want to get a little more drastic you can start recruiting here and/or Discord for Clash players.  Make it a requirement that every club member plays at least one Clash round every 2 weeks or face being bounced out (I don't personally recommend this, but you asked for ways to boost Clash participation).

    You can pick and choose any/all/none of these ideas - you know your club members better than I do.  You can also expand some of these ideas into other areas of your club other than Clash to help boost participation.  Keep doing this time after time and I promise your numbers will slowly go up, both in total participation and leaderboard ranking.  It will be a long, slow climb, and at some point you'll likely max out your potential, but I promise you the Penalty Boxes and Kelly's Heroes of the world weren't built overnight.

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