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My method for judging WIND

Sun, Jan 11 2015 1:27 PM (36 replies)
  • pillsy
    489 Posts
    Tue, Apr 24 2012 11:09 AM

    At your back, in your face, violent cross winds...there is no exact science to judging, and there is no "best" way.  But to score well, I think you need to have a method and be consistent with it.  Here's what I've been using for a while:

     

    1. When you see the wind gauge, imagine it's got the face of a clock behind it.  Sometimes you have a 20mph wind with the arrow pointing straight at 12:00.  Sometimes it's a direct cross wind pointing at either 3:00 or 9:00.  Often it's somewhere in between.  The first thing I do is determine how much wind is effecting the distance (head wind/tail wind) vs. effecting the direction (side to side).  Say that 20mph wind is pointing at a 45-degree angle, or right between the 1:00 and 2:00 on a clock face.  The way I judge it, you have 10 mph of wind at your back, and 10 mph of wind from left to right.  Totaling 20 mph of wind effect.  

    To deal with the distance, I usually consider 10 mph of wind at your back will knock 5 yards off the distance to the pin.  So if you're 150 yards out, you only need to hit it 145.  **Keep in mind that that things like elevation changes, type of balls, if you use backspin are all things that might impact this**  Also, I usually consider that for a short wedge, a 10 mph tailwind might only have a 3-4 yard effect, vs. a 3 or 4 iron might have a 6+ yard effect.  This is where "feel" comes into play.  

    To deal with the direction, I assign a "value" to the aiming target box & little blue triangle under it.  That is, if I have the box at/around the same distance to the pin, from the point of the triangle to the edge of the box is about 5mph worth of wind.  So if I have 10mph worth of cross-wind from left to right, I first aim left of the flag until the right edge of the blue box is in line with the flag.  That's 5 mph worth of wind.  Now look where the LEFT edge of the blue box is, and aim further left until the blue triangle is pointing to where that LEFT edge was.  Now you've just marked out 10mph worth of wind.  

    Here's a screen-shot from a St. Andrews hole:

     

     

     

    Now a couple of things to consider:

    For MY clubs/ball combination, I find that the edge of the box to the triangle when measuring wind effect is about:

    5mph for wedges & short irons

    6mph for mid to long irons

    7-8 mph for woods/driver

    The Burner 2.0 irons have a high launch, so that's what I've found works for them.  Older irons I had I would figure 7-8mph value for the arrow to edge of box, just because they weren't in the air as long and weren't being pushed as much.

     

    Also you need to consider elevation.  If you are hitting your approach from 36' above the hole (like Oakmont #1), your ball is in the air a lot longer, so the wind will have a larger impact on the direction.  Make sure you account for that.

    Third, if you utilize a PUNCH shot, the ball isn't in the air as long, so for example on wedges that I punch, that 5mph measurement that I assign to the arrow/edge of box goes to 8mph.  

     

    So that's my method for playing the wind.  I'm open to questions or suggestions, hopefully this helps some members trying to figure out the wind.

     

     

     

    Oh, and last suggestion, make sure you hit the *ding*

     

    -pillsy (Tim)

     

  • pillsy
    489 Posts
    Tue, Apr 24 2012 11:41 AM

    One other thing to mention, if you notice when you're aiming the blue triangle, the further away you aim it (taking it from 50-yards to 100-yards, for example) the blue box gets SMALLER.  So you're losing your ability to correctly judge the wind, because your gauge isn't the right size.  It's important that if you've got a 120 yard shot, the aiming marker is right about 120 yards as well.  That should yield the best (and most consistent) results.

  • pillsy
    489 Posts
    Tue, Apr 24 2012 12:46 PM

    it literally takes me less than 10 seconds.  look at the wind, figure how much is side-to-side.  drag the aiming triangle accordingly.  figure distance, knock off a few yards based on wind, pick club, shoot.  it's faster for me to do that than it is for me to say "i think this is far enough over.......no wait, maybe a little more.  a little more.  a little more.  WAIT, TOO FAR."

  • Buckeye8084
    307 Posts
    Fri, Apr 27 2012 10:46 PM

    Weak post Robert. OP was just trying to be helpful to others that want to be more accurate and score better. smh

  • Timberley
    2 Posts
    Fri, Apr 27 2012 11:08 PM

    Couldn't agree more, very helpful post from OP, who needs some smartarse like Robert.

    You are pretty much spot on with your calcs, all I would add is that the wind can have slightly varying affects on different courses, just as in putting.

    Also don't forget in a strong wind the direction of landing on the green plays a big part in how the ball will roll towards the hole, so always check your landing area to see if you need further adjustment.

  • BmaEngnr92
    46 Posts
    Sat, Apr 28 2012 12:16 AM

    robertbean55:

    good god this is a game not a math class an if you have to do all that to hit par thats bs , THIS IS A GAME NOT A MATH CLASS.

    Perhaps you should think about staying away from the forums. Chill out, or just move on and keep the nonsense to yourself. No sense in being a jerk to someone offering very sound, reasonable advice.

  • srellim234
    2,077 Posts
    Sat, Apr 28 2012 8:50 AM

    I agree, Bma. I am a "feel" game player. I just eyeball the shot and conditions, make a selection and fire away. My expectations are not to be an award winner but merely to enjoy playing the game. Just the same as my real world golf game. Good enough for a real world 9 hdcp but I'll never make the Seniors Tour.

    I do appreciate the time and the effort of people like the OP who offer up their more technical explanations on how to lower scores. Some people are feel players, some people are technical players. To each his own. There's room in this game (and the world, for that matter) for both.

  • JimbeauC
    5,835 Posts
    Sat, Apr 28 2012 12:09 PM

    pillsy:
    So that's my method for playing the wind.

    Interesting. I applied my method to your example and came up with almost exactly the same aim point. Just goes to show you, there are many methods to suss the game for those of us who aren't afraid of a little math. The best part is tap in birdies.

    pillsy:
    *ding*

    LOL! Apologies to Duke Ellington--

    It don't mean a thing if you don't get that ding.

  • Hanswurst72
    1,097 Posts
    Sat, Apr 28 2012 2:29 PM

    robertbean55:

    good god this is a game not a math class an if you have to do all that to hit par thats bs , THIS IS A GAME NOT A MATH CLASS.

    I am sorry, but i got to disagree with you there. This is all about math. In fact, what he does isnt even math ;) Its rather like counting with your fingers in elementary school and gives some solid results for him so its fine.

    Cheers, Hans

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