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Scoring in the 50's

Thu, Jul 5 2012 6:19 PM (82 replies)
  • Jolexi
    429 Posts
    Sun, Jun 24 2012 5:05 PM

    Richard4168:
    All shots that fly off-line are a result of not properly adjusting the variables.
    This is the one that doesn't ring true with me Richard.

    I had 1 last shot at qualifying for the V US Open on the last day, and on the first hole my 2nd shot was 250yrd with a 10mph wind straight in my face, and I mean STRAIGHT at me, no movement, not slightly to the right, DEAD STRAIGHT, and the hole was 28ft down( I was in the middle of he fairway by the way).

    I played a full 240yrd 3 wood with 3/4 backspin, straight at the hole and dinged it. It finished 248yrd distance.......great......and 23ft RIGHT!.....Why? The ball almost stopped dead so there was no chance to roll out that far.

    The variables were a no brainer, all i had to do was hit it hard enough and make sure I hit it straight.....which I did, so what caused it to go almost 8yrds offline?

    Now if the lie indicated the ball was below my feet, then maybe i could have guessed that it would go right a bit and allow for that, but as your other quote states

    Richard4168:
    All lies are perfect unless otherwise indicated by a lie percentage. You never have to worry about your ball laying in a fairway divot.

    then it should have gone somewhere close to straight at the hole.

    So what variable could i not see that made it go right, if it wasn't WGT's own "deviation"?

     

  • Alexander14
    12 Posts
    Sun, Jun 24 2012 6:36 PM

    Make the game like it is in real life, the best in the game have the best chance at winning but they don't always. If the PGA tour was like WGT, Tiger, Phil, Bubba, Rory and the other top guys would win every week, allow guys like a Michael Campbell, Rich Beem,or Y.E. Yang have a shot at winning as well.

    • Add in factors that will allow guys to win not just because they have the best clubs, but because they use their heads and puts the ball where it needs to be.Scores in the mid sixties and seventies brings everyone in to play because they don't have to think birdie on every hole
    • Make the greens firmer so you can't just throw the ball high in the air and it land 3in' from the cup that doesn't really take alot of skill, the best players on here score low because their clubs allow them to throw the ball in the air and have land softly even with clubs like hybrids and fairway woods which is not realistic make them play the contours of the green which takes more skill so we can really find out who is the best.
  • Richard4168
    4,309 Posts
    Sun, Jun 24 2012 6:43 PM

    @Joe,

    First of all, backspin will always reduce the distance of the ball traveled by 5 to 12 yards. You should have played 1/8 backspin to gently soften the landing and the ball would've rolled-out. You have to learn when to [add spin/no spin] on certain greens, slopes, and elevations. Sometimes adding no spin with a high spin rated club will be the best play. I always like the ball to roll-out a bit. It gives the chance for hole-out.

    What you failed to do during that shot is properly compensate for the wind. The wind indicator fluctuates ever so slightly, and will almost never stay idle during moderate to high winds. Maybe in low wind conditions it will.

    If the wind indicator was fluctuating slightly to the right, you should have moved the aiming cursor 1/8 to the left of the pin. This would have put the ball on a true path to the hole believe it or not. The game recognizes wind gusts before, during, and after any drive or approach. Some pitch shots as well.

    This is just one of the nuances of the game that players fail to see and correctly compensate for. This is what experience will teach a player as their playing skills are increasing in other areas of the game.

    Its also like the double break putt. The beads moving towards the avatar at the putter also appear to be moving in the opposite direction at the hole in unison (front putting view). But in all reality, you have to move the aiming cursor to the right edge of the hole to insure the ball starts on the correct path while maintaining proper speed through the double break. Otherwise you'll miss that putt left below the hole every-time. Some may say to hit it harder through the break, but then your looking at a potential lip-out.

  • mrenn29
    380 Posts
    Sun, Jun 24 2012 8:57 PM

    I hardly ever play an unlimited tourney. For one I am not one to sit there and play a course over and over again.Also getting back to the topic,the top players will always find a way to conquer the new additions,so expect it. I welcome the scores to climb,I miss the game when shotmaking was key instead of the way it is now where it's basically a dart match cause the irons are so good.

     

    my .02

  • MBaggese
    15,378 Posts
    Sun, Jun 24 2012 9:48 PM

    mrenn29:
    I miss the game when shotmaking was key instead of the way it is now where it's basically a dart match cause the irons are so good.

    I just played a CC Tourney on SA low winds and tourney greens.

    I used Legend GISD balls

    Shot decent but had 4 or 5 irons shots that I said to myself "tapins with Nikes"

    Reminded of my G10 days!

    And fun!

  • jimbean346
    3,006 Posts
    Mon, Jun 25 2012 3:02 AM

    I've long advocated for WGT to get harder so that we see scores of 60-62 being the highest level realistically achievable from the back tees. However, this shouldn't be to the detriment of the majority who already find the game challenging enough. I agree with the others who've said that many players will leave WGT if it becomes too difficult.

    People play "a game" to generally do what we can't in real life; for most golfers who have a HCP of 18+, making even one birdie per round gives a massive sense of happiness. Would you see the casual, gaming golfer continue to plough in money to this site if they know they'll always struggle to break par every hole? I don't think so and therefore WGT has to play these upcoming updates very carefully.

    Introduce these changes just for a select group of legends to effectively handicap them on every single round and you'll have lots of people claiming it's unfair. Similarly lump it on everyone and you may find new players don't even get past the first day as the game becomes too confusing to get used to.

    The posts above which have said that the new physics should be for tiered events and major tournaments is the right approach IMO (we currently have the majors where everyone has to play from the back tees so that everyone faces the same challenge). This will allow the more simplified game to still be available to most but will get scoring levels back to where they should be for key tournaments so that we stop seeing the myriad of "cheating" posts when a player scores in the mid-50's to win such an event.

     

  • Jolexi
    429 Posts
    Mon, Jun 25 2012 9:18 AM

    OK I'm gonna get away from this dispute me and Richard are having and come back to topic more.

    Thanks for the debate Richard by the way, I think we both had a decent argument both ways and it never became abusive and angry as some do on here. But I think we both have to agree to disagree.

    Anyway back to how changes could be made, if any. As I mentioned to genorb before, maybe 2 versions of the game could be incorporated as "arcade" and "simulation" with arcade being the regular game including regular tournaments and simulation being Majors and other big tournaments.

    Or how about making the courses harder when it comes to a big tournament, like IRL. Tighten the fairways and make the rough less forgiving, speed the greens up and put the pins in the hardest places.

  • TarheelsRule
    5,627 Posts
    Mon, Jun 25 2012 11:03 AM

    I made a post the other day in which I compared the top PGA pros stats with those of the higher level WGT players.

    What you see is that the driving distance is longer on the tour than on WGT.  However the driving accuracy on the tour is 73% versus 90% n WGT..  GIR about the same 72% versus low 90% on WGT.  Putts you find about .2 lower on WGT which adds up to 3 or 4 strokes per round.

    If you use the middle PGA player about 100 on the list versus an average WGT Legend you find even more difference.

    The thought in my mind is that, it isn't distance of the clubs or balls, we hit it shorter than the pros do off the tee and with the irons.  However in WGT when you figure the wind and eleveation just right and ding it, then you end up pretty close 95% of the time.  On the PGA they ding it much less and a perfect shot isn't near as close as a perfect WGT shot.

    The way to increase scores (if that is the objective) is to make the clubs less accurate. I realize that will send players into a screaming frenzy but that is the only way.  We can't move the tees  back any more.  The green speed is already too fast (I did think the curve ball at the US Open was a great idea, change the speed to slow for that last round) but they can't do much more and we know that better clubs are coming in the future.  

    I would love to see the accuracy decline so that the scores move up 10 strokes but the end game is that you will still have the same guys at the top of the leader board, just that a 55 average will turn into a 65 average.

  • Richard4168
    4,309 Posts
    Mon, Jun 25 2012 11:48 AM

    Jolexi:
    Thanks for the debate Richard by the way, I think we both had a decent argument both ways and it never became abusive and angry as some do on here. But I think we both have to agree to disagree.

    Likewise Joe. Its always better to keep the conversation classy my friend.

    Once you get a few hundred more ranked rounds under your belt using the methods I mentioned, you will see that it's the way the game is played and not an error in WGT's code. And your scores will continue to improve as a result.

     

    Hittem' straight. : )

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