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Scoring in the 50's

Thu, Jul 5 2012 6:19 PM (82 replies)
  • lvietri
    3,326 Posts
    Mon, Jun 25 2012 2:02 PM

    Great thread ...

    Just 3 thoughts

    1) I don't see additional variables making the game harder at all.   In fact I think there is a chance scores may even drop.      If the base stance/set up doesn't change .... and all you do is just pick for wind and adjust the spin .. the game will play the same way it does today.    If WGT gives you more variable OPTIONS ... hand position on the club, Side Spin option, ball up/back in stance option, etc.etc.  which someone can choose to use (or not) .. that will only give players the ability to lower their scores once they learn the correct way to input their decisions.

    2) Now if WGT makes it so you MUST select all of the options for a shot .. then all bets are off since you'll have more variables and scores will probably rise.   And -- if they include uphill/downhill/sidehill lies, adjusting your stance, landing in a divot, etc.   That will increase scores even more.

    3) Finally (and not that I really care about "averages") ... buts long as they keep this "average" methodology they use ...even if scores double ... averages won't go up ... since they are only calculated by the best scores.    WGT needs to figure out a good way to measure players.    I'm not sure I have the answer to that.

    To quote Mrenn .. my 2 cents (ok maybe 3 cents)

  • Richard4168
    4,309 Posts
    Mon, Jun 25 2012 2:20 PM

    FWIW, I agree with all three options. But option two should be the new norm for the game. At least in the Legend tier anyway.

  • lvietri
    3,326 Posts
    Mon, Jun 25 2012 4:04 PM

    Or Richard ... to take that thought a step further, perhaps only when Legends play Legends.. or in Legend only tournaments.   Mixing up the 2 would create havoc.

  • Jolexi
    429 Posts
    Tue, Jun 26 2012 6:45 AM

    lvietri:

    Or Richard ... to take that thought a step further, perhaps only when Legends play Legends.. or in Legend only tournaments.   Mixing up the 2 would create havoc.

    I agree.

    This would be similar to my thoughts on arcade and simulation modes, where arcade would be the game as it is now and used for regular "fun" play and the majority of tourneys and simulation would incorporate all the variables and would be used in the big tournaments and maybe legend RGs, but also available to be chosen as a practice round.

  • cblue456
    67 Posts
    Sat, Jun 30 2012 3:05 PM

    Bringing this super thread around to the Legend level OP (tgames64), I'm of the belief that scores shouldn't have to be consistently in the 50's in ever ready-go, stroke play WGT tourney (let alone CC tourneys). In a perfect world, mid-60's would be best and every tourney would be like the US Open, a struggle for par, risk/reward holes to bring out the best in every competitor. I suggest this as this is how it appears in the real world.
    I shoot currently in the 70's with the occasional 80+ score (still getting my feet wet with Olympic) and I'm generally am OK with my play. I plan to upgrade my equipment and play every course out there, and work on my short game by playing some CTTH's and even alternate shot play when I want to socialize. Ultimately, like all of us, I want to lower my scores. The best way to do that is not just an understanding of the variables involved in gameplay but also the equipment, and having a feel for the clubs.
    Anyone can learn anytime to get a feel for the clubs, the course, and the proper way to read variables to shoot lower. But it still has to be executed.To that end, the game should be harder. And I think it's actually challenging enough as it is. I say it's in the organization and structure of the tourneys that make WGT a turnoff. I'd much rather stick to stroke play when I just want to better my own game. Other than that, I'd rather take on legends in Alternate Shot and Blitz.

    When I compete I choose to compete vs the CCs only. I've stopped playing the WGT tourneys because there's no way I'll get a top score in my current level to compete realistically. So I don't enter. Remember, we were all at hack level once. We had to fine tune our game enough to shoot low enough scores. I'd like to hear from the Legend players who did this enough to warrant scores in the 50's. Truly I'm for higher scores because I want to see a realistic display of golf competition, not see the best players birdie every (or every other) hole just because they can.
    The best players shouldn't have to play unlimited rounds just to keep that one low score in the 50's.
    The best players should be forced to play once only. And to play with multiple hole locations and greatly varying course conditions. Right now, I can't imagine why any Hack would want to play WGT tourneys. There's no incentive. I took no joy in playing vs thousands of others knowing I would never break 65 on Olympic. It's a joke, truly.

    I'm in favor of having dedicated tourneys by WGT specific to players who are at the different skill levels, and possibly stroke averages (60-65, 70-75, etc.)
    Also, have you ever spotted the handicap numbers in the scorecards? They don't seem to serve any purpose for WGT at all. I say they ought to be used in some sort of competitive balance. Have the handicaps come into play so that Hacks can compete fairly with Legends. I'd like to see this work in matches and tourneys alike.

    So what's the big secret? What's the magic? Clubs? Know-how? How do Legends do it every time out? How do they overcome all sorts of adversity to score super low? Yes I think it's unfair and its unlike real-life example to score so low each time. I'm not complaining because my game is bad (and it's not, it's rather average). I just want to see more fair competition between individual level of play. WGT is thinking too globally to please everyone.

    Sandbagging I'm not well schooled on to comment about. I only take issue with players who have commitment issues and won't play a full round in competition or otherwise have serious PC issues.
    WGT should make sandbagging as transparent an issue as possible but not go as far as to put black hats on those players and say not to play them. WGT would never go that far.
    You won't stop the crying, the politics, any of it. But a better game experience can always be built. 

  • DAZZA501
    5,972 Posts
    Sat, Jun 30 2012 4:19 PM

    cblue456:
    So what's the big secret?

    Ranked rounds=Experience. That's all it is.

    If wgt wanted to make the game harder then all they'd have to do is make the drivers less accurate. A missed fairway will more often than not result in only being able to scramble for par.

  • 7thwave
    556 Posts
    Mon, Jul 2 2012 3:56 AM

    More and more i get the feeling that (for reasons unknown to me) the Top Guns should feel ashamed of their skill/results.

  • DAZZA501
    5,972 Posts
    Wed, Jul 4 2012 1:13 PM

    7thwave:
    More and more i get the feeling that (for reasons unknown to me) the Top Guns should feel ashamed of their skill/results.

    Why?

  • chris5214
    1,937 Posts
    Wed, Jul 4 2012 1:34 PM

    DAZZA501:

    7thwave:
    More and more i get the feeling that (for reasons unknown to me) the Top Guns should feel ashamed of their skill/results.

    Why?

    i guess the top guns aren't "allowed" to feel content with the fact that they experience much less "problems" with the game than all us lesser mortals do .. shame on them for being savvy enough to make few mistakes !!

    (sigh .. facepalm .. eye-roll .. lip-quiver .. ROFLMFAO)

  • Jerm65
    1,413 Posts
    Wed, Jul 4 2012 2:49 PM

    To be fair, I don't think 7thwave is saying that he personally feels that way....more that he gets the feeling that others on here do....and he doesn't quite understand why.

    Or at least, that was my take on it.

    Regardless, they're still completely valid responses to anyone that does feel that way.

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