work in progress guys ,, work in progress
i don't see this feature being rolled out in to ranked games anytime soon .. it will take a while to perfect .. dunno why another thread on this is necessary either .. but i'll say my bit anyway ..
there are lots of us who play real golf .. granted, we are no pro's, but some years ago i played off a 4 handicap & i know that marginal uneven lies don't affect direction & distance all that much ..
given a shot-shaping function, which is only a matter of time, and which has been mentioned as a future feature, uneven lies can be compensated for with opening/closing the club face slightly .. the more shot inputs there are, the more difficult execution becomes .. right now we have distance gauging, wind-, elevation- & b'spin / t'spin compensation .. throw in correct uneven lies & shot shaping, and things get real interesting kinda quick ..
and i've played most of the other golf games .. even with what we have now, it's hands down the most difficult & realistic golf game i've come across .. not only in terms of looks, but also in terms of ball physics & behaviour ..
give it some time .. it'll get there