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Response to Uneven Lies - Draw/Fade

Fri, Oct 26 2012 8:28 PM (37 replies)
  • Mrkewlohio
    28 Posts
    Mon, Sep 3 2012 3:25 PM

    Am not sure who design/programmed the uneven lies function, but it is very ovious he/she/they are not golfers, nor have played the game, nor even researched such lies even once just to see what the actual effects are.

    Scrap the uneven lies function until you can find more intelligent and experienced programmers who are serious about accuracy and realism of golf.

  • renewell
    35 Posts
    Mon, Sep 3 2012 6:48 PM

    Buggyyy:

    Most of us can conclude that the Uneven Lies was a fail. It could be such a great feature if the effects weren't so dramatic.

    I think in response to Uneven Lies, you guys should come out with a prototype of the Draw/Fade option. Of course you would have it only in practice mode for feedback purposes.

    In conjunction with Uneven Lies, the Draw/Fade option would come in handy and would widen the array of shots that could be taken. With these two features perfected, we could see a whole new WGT.

    What do you guys think?

    didnt you know wgt already has draw and fade?  that is what is supposed to happen when you hit early or late--early for draw and late for fade--at least that was what i understood when i read the "how to" section when i began playing.  however, hit it early and it pulls straight left and hit it late it zips off to the right.   there is no way to safely hit fairways without being able to control the ball with a draw or fade.  wgt won't even let us move our avatars around on the tee box to find the best location to play the hole.  being able to play from the far right or far left of the tee box would signifiantly improve our chances of hitting fairways especially those fairways on the Olympic Club with their sloping fairways and angles of doglegs.  get with it wgt!!!!!  let us maneuver our balls and avatars so we can experience the "real" game of golf.

  • cip1957
    346 Posts
    Fri, Sep 7 2012 1:59 PM

    Dear Friend,

    Cheat notes is a form of expression, I played Links LS online in the late 90's  and won 50% of tournaments entered. Never could have won without cheat notes, yes cheat notes. Had notes for every lie possible and putting. Nothing wrong with it if you want to take the time to document everything. Regarding pro golfers, they do not get consistent lie's like a computer game so your off base with your argument. 

    Hit i'm straight my friend and enjoy the game. 

  • txzdave
    1,316 Posts
    Sat, Sep 8 2012 4:46 AM

    Again, My good Man Stomper von Hissinswat says Yancy didn't say anything yet. I will wait, as will Stomper for a response worth noting. I....I ......I'm at a loss for words.  

  • StormTigers
    264 Posts
    Tue, Sep 11 2012 5:42 PM

    Well that was an excercise in futility IMO.

    Uneven Lies made the game flunky, difficult to compensate for and just ruined the playing experience.

    Really the amount of programming that probably went into this could have been better put into fixing some of the bugs, adding new mapped courses or adding some of the enhancements people have been requesting for ages.

    I honestly don't thnk it achieved anything to move the game forward whatsoever.

    Have a look planning group and be sure of what you working on is really something that the end-user wants or needs.  Uneven Lies was a step backwards.Cheers

  • GlassMan27
    573 Posts
    Tue, Sep 11 2012 8:00 PM

    Buggyyy:
    In conjunction with Uneven Lies, the Draw/Fade option would come in handy and would widen the array of shots that could be taken. With these two features perfected, we could see a whole new WGT.

    Hot Shots Fore! for PS2 is still hands down (IMO) the best when it comes down to uneven lies and draw/fade shots. That game is pretty old, yet still light years ahead of this game when it comes down to realism (shotshaping). They were able to figure it out ten years ago, why not now?

  • Buggyyy
    1,963 Posts
    Tue, Sep 11 2012 11:54 PM

    GlassMan27:

    Buggyyy:
    In conjunction with Uneven Lies, the Draw/Fade option would come in handy and would widen the array of shots that could be taken. With these two features perfected, we could see a whole new WGT.

    Hot Shots Fore! for PS2 is still hands down (IMO) the best when it comes down to uneven lies and draw/fade shots. That game is pretty old, yet still light years ahead of this game when it comes down to realism (shotshaping). They were able to figure it out ten years ago, why not now?

    Fortunately, they had it figured out the Customer Service was more important to helping a business than absorbing money like a sponge.

    I really hope WGT makes a huge turn in the future. I enjoy playing this game, but the community will put WGT into some hard times in the future.

  • StormTigers
    264 Posts
    Wed, Sep 12 2012 3:51 PM

    GlassMan27:
    Hot Shots Fore! for PS2 is still hands down (IMO) the best when it comes down to uneven lies and draw/fade shots. That game is pretty old, yet still light years ahead of this game when it comes down to realism (shotshaping). They were able to figure it out ten years ago, why not now?

     

    Gadzooks I didn't think I would comment in WGT's favor on something !

    GlassMan27 valid points, even TW2007 was moe advanced in some ways but what we must all remember when offering critique of WGT is that it is a FLASH BASED INTERNET FEED GAME !  And in saying that we therefore must understand that there are limitations in what can be achieved without cost - and by cost I refer to the overhead of loading times for the initial game and the response to each shot.

    Frankly I applaud their efforts in many ways to have achieved what they have.

    On having said that though I think they really need to take a long hard look at features on the planning books as I said in a previous post here, and respond to user complaints/issues as primary issues rather than introducing new features which are frankly of limited appeal.

    Shot shaping is a definite, forget the click early click late - that should totally just be relevant to direction not variation in ball flight. In fact that part of it makes the game a tad flakey particularly when their are holes which are not responding correctly to minimal missed dings !

    New courses is a definite - yes I can;t go around all the courses 18 under Par like some but the same holes same courses week in week out loses interests with the punter (aussie slang term sorry guys).

    Why is Cabo de Sol still a pay to play - I don;t fathom that ?

    Why when you are setting up a game to play against others does the damn system go to the ripper you beaut screen for the USPGA Tournament Courses and make you go through the setup again ?

    Eradicate the annoyances add features people want and forget the profit motive each time you put fingers to keyboard. I know people want to put on a tournament but some of their number don't have credits to play or are kids who can't or don't have don't have the ability/or permission to put money in. So let the kind hearted souls pay for the game a flat fee open to his/her club members and take your cut from that.

    Remedy the lack of a handicapping system. There is l;iterally miles of forum posts on how the average is not really indicative of the way a player is playing. Sure it opens up sandbagging but they are there now so you got nothing to loose.

    I could go on , but won't , but I think everyone should recognise the complexities of designing and implementing a game such as golf and the sheer logistical nightmare that online gaming is !

     

     

  • navigater
    1,319 Posts
    Wed, Sep 12 2012 4:24 PM

    After playing three rounds of uneven lies.I found it to be fairly easy to figure out.I was for it as it is..IMO

  • Willsstrs
    632 Posts
    Wed, Sep 12 2012 4:35 PM

    Oldbayrunner:

    cip1957:

    Right on the money. To add to your comment, this would force people to be more of a feel player rather than have cheat notes. Those sub 60 rounds would be more realistic, adding 5 to7 strokes per round. Players who normally are within 5 feet on every shot will now be 10-15ft. A welcome addition if done properly.

    LMAO.... I guess you consider every Pro golfer on the PGA Tour  who keeps his notepad in his hip pocket with all of the course info he needs a cheat. Let me see that would be what, 100% of them and their caddy's.

    You think Tiger Woods, Rory McElroy, Arnold Palmer, Jack Nicholas, Gary Player etc etc etc are/were all Feel Golfers without notes? I am sure you would agree, these gentlemen hit &  putt from just about every position on the golf course and take notes as an aid to base their shot decisions on any given course for tourney play. So do the better players in this game, that is called knowledge not cheating. Ever hear the expression "Knowledge is a powerful thing".

    So I guess your calling the Legends and other better players in your CC that have or use notes on the courses, Cheats. Bet that's gonna go over big with them. What ya think Max, Cycle1979, Willstrs? You ever use the putting and shot distance aids found on ECCC's web site that you are a member of ? If you do or did, is that cheating to you? Or do you consider those even being there to use cheating?

    I have all the respect for these gentleman and others who legitimately logged thousands of rounds to perfect their game and certainly don't consider them cheats.

    na na na na na Be the Ball.. Right?

     

    lol I hear ya! I personally don't use charts much, other than green speed charts I memorize 5, 10, 20 distances before I play my round...but they are not cheating!

    If they were cheating, then there would be some kind of rule against them! I personally support them because everyone has those nights where they are all fuzzy and stuff but still want to play a game! 

    Everyone should have access to the same info, that way the game is just what it is meant to be, skill and decision-making.

    I take notes (most of them just mental) in this game and also IRL to help myself play. How else would a new player know about the deviation on #1 BPB or #4 CCC? Or how else would a tired player know how far to play with the wind? 

    For example, there is a hole at my home course, a long-ish uphill par 3. 200 yds, uphill wind into and off the left, but the tee is protected. Almost EVERYONE comes up short! I take notes each time I play it so that I know exactly what club to hit every time i play it! And why would that be called cheating???  It's very frustrating to ding and have the ball miss the green!

     

    Back on original topic, I think uneven lies could work, but get rid of distance variation entirely. it's impossible to do. I know from personal experience IRL that uphill/downhill lies (unless VERY VERY extreme, like a 10 foot tall mound) do not affect my distance.

    And the sidehill, the ball just curves a couple yards.

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