chris5214:
work in progress guys ,, work in progress
i don't see this feature being rolled out in to ranked games anytime soon .. it will take a while to perfect .. dunno why another thread on this is necessary either .. but i'll say my bit anyway ..
there are lots of us who play real golf .. granted, we are no pro's, but some years ago i played off a 4 handicap & i know that marginal uneven lies don't affect direction & distance all that much ..
given a shot-shaping function, which is only a matter of time, and which has been mentioned as a future feature, uneven lies can be compensated for with opening/closing the club face slightly .. the more shot inputs there are, the more difficult execution becomes .. right now we have distance gauging, wind-, elevation- & b'spin / t'spin compensation .. throw in correct uneven lies & shot shaping, and things get real interesting kinda quick ..
and i've played most of the other golf games .. even with what we have now, it's hands down the most difficult & realistic golf game i've come across .. not only in terms of looks, but also in terms of ball physics & behaviour ..
give it some time .. it'll get there
if all you pro's are now talking about stance and grip, open or close face of club ... whats next, balls with nicks and cuts effecting shots... how about balls in divots and there affect, and for that matter how about playing in the rain or moisture on the greens slowing balls down... and with the wind, how about the wind speed and direction live with constant variables so if a gust comes in at 42mph so be it, if it changes direction by 45 degrees too bad... and best of all you can be like "rodney dangerfield" and have a stereo and beer keg in your bag to rattle your opponent...and I'll be (bill murray)carl spackler, huffin hog knuckles and ruining everyones game by blowing up the course