Replays need better selections of camera angles. I have saved replays of chip-ins from just off green, and medium-length putts into the cup, where I used the "reverse" view to set up the shot... but in the replay the reverse view is not available. Sometimes 3 or 4 different angles from the mile-high camera are tossed in, making up to 6 angles viewable but none of them are very good. IMO it's never necessary to use more than 2 or 3 aerial views of a shot. Even for a stupendously long HIO, the only aerial views needed would be behind the player toward the hole, behind the hole toward the player, and a right angle mid-flight covering the entire shot (which is an angle seen on WGT only very rarely, if ever). Often 2 of the aerial views shown are so similar it's hard to tell them apart at first glance. What's the point of that?
Also, in the "live" view when a long putt misses the hole, often the last view shown is a few seconds of an aerial view of an ant-sized avatar and maybe a dot for the ball, where it stopped... the flag is hidden and the hole can't be seen. IMO this is another example of a pointless use of a camera angle that adds nothing to anyone's experience of the game. As an alternative, this same angle would make a good part of an excellent 3-shot montage, thus: start with the standard player view of the avatar for the swing, cut to the mile-high view to show the majority of the length of travel of the putt (making sure the hole and ball are actually visible in the shot, perhaps exaggerating their sizes a bit so they take up at least several pixels), then cut to the green reverse view or a different green view before the ball drops in or passes the hole and stops.