During a stint away from the game I actually played a number of RPG's with my kids. Bored now so packed it in but there are some interesting aspects that WGT should be looking at.
I was sitting watching the Masters and thinking, look at all these guys, some tall some short. some fat some thin, there were all different shapes and sizes.
Why not start letting people create their own golfers. Lets take some attributes of a golfer,
Strength
Physical fitness,
Intelligence
Agility
Height
What you say is that each person is allowed say 100 points to distribute between these different abilities. If someone wants to build an Ox then fine they will have a guy who can hit the ball a mile but they will miss out on some of the accuracy. He might hit it 30 yards longer but it is harder to hit it straight.
If they are fitter and more intelligent then maybe they hit straighter, or are better shot creators.
Good agility could lead to a better short game.
Intelligence could help with putting.
How this works is that percentages are added or subtracted from each shot you play based on the choices you have made. These percentages only need to be tiny. This must be a relatively easy programming feat as you are just adding or subtracting from the calculations that are already being made (says me from a non programming background).
Just allowing people some part in the creation of their player will draw them closer to it. I don't think that there necessarily needs to be a great change to the avatars look, you would probably only need about 20 different versions to cover most choices.
I've got quite a few ideas on how this could work but won't bore everyone with it.
This though with uneven lies(error free) will take this game to a completely different level.
These things will add depth to the game and make it harder. I think most people want to win, it is not a case of the score. The first Open at BP was won with a 65 and only a few people went sub 70 but you will not have found one person complaining about it being too difficult.