Faterson: You've got to be kidding.
Nope, not kidding at all. That might be the case for you, but have you ever considered that this might not be the case for everyone else having this conversation? As I stated, no one but WGT would have the actual numbers on this, our estimations are no more than, well, estimations based on our experiences. You have no data to draw that conclusion from, just like I do not.
You can bet that this happens to a lot of players.
You can bet that there are a lot more that don't post about it on these threads.
You can bet that there are a lot of games where 1 or 2 players drop, leaving 2 or 3 left in the game to finish.
What we don't know, is the numbers to these scenarios. As much as you desire to be right, neither of know these numbers, only WGT might.
The difference is, I am able to be objective about it, and present my options based on a scenario that applies. You choose to shove this down all of our throats like it is an absolute, and we are making a drastic error by not implementing your ideas immediately, lol.
Faterson: (x1524807, if you do not consider the last person on the course to be
"forfeiting" a round when he/she quits it, then that's fine. The
cardinal problem with WGT.com's 1st failed attempt at implementing
reputation tracking, was that they did consider that to be a forfeit.)
This is a good example of that. The last user on the course has a choice: quit or continue alone. Just because YOU think it wrong to continue on your own does not make it WGT policy. I happen to think it SHOULD be punished to leave in this scenario. It is an inherent risk when playing this online game, and you knew it when you joined, or at least, very shortly after. Plead your case all you wish, and let your desires be known, but please stop with the 'we told them so and they didn't listen' drivel. If your idea was that good, they would have implemented it.