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Punish Quitters

Wed, Jul 25 2012 9:56 AM (109 replies)
  • andyson
    6,415 Posts
    Tue, Aug 31 2010 7:23 AM

    VanHalenLover:
    This is exactly why removing the 'quit/end round' option is perfect.

    Educate me again please.  How does a player in a multi-player game exit a game when a valid reason exists? Wife says 'get your butt off the computer, NOW!' Or your boss calls you at home and wants changes made NOW to tomorrow's 9am presentation to clients?  How do you exit without a 'quit/end round' option?

    An itemized list of  your recommended changes to solve the quitting problem would be good input for WGT and a welcome addition to this discussion.  Can you summarize them here for us VHL?

  • VanHalenLover
    1,422 Posts
    Tue, Aug 31 2010 7:29 AM

    EllisSpice,

    Thanks for the comments, and I am confident that wgtls users do not promote or allow cheats. At a minimum, that was a poor choice to add that description to those threads, although I can see the humor in it based on the timing; just not in that type of venue.

    Sorry for the cut-off of the screen shot, it was needed to make the text readable, not done purposely. And thanks for the offer, but I will continue to refuse to participate even in the slightest manner in the wgtls arena due to the reason stated above. Nothing personal towards you or any other wgtls member.

    and yes, back to the quitters topic would be nice. These attempts at de-railing are getting old.

     

  • x1524807
    776 Posts
    Tue, Aug 31 2010 7:52 AM

    EllisSpice:
    Now, back onto the topic of punishing quitters?

    Now let the smarter sex solve this problem

    Instead of the item that shows on your profile showing how many credits you have

    Substitute

    Your wins

    your losses

    your forfeits

    Knowing the ego maniacs  on this site, the quitting will end when they see how many times they forfeited.

    A forfeit would be any disconnect not created by WGT

    SIMPLE?

    Question to really ask is---Does WGT give a darn

  • Faterson
    2,902 Posts
    Tue, Aug 31 2010 8:01 AM

    A nice idea, ma'am.    But, you should also take into account the 2 objections stated earlier by me and Andyson:

    1. The victim of quitters must not be penalized in any way, and must therefore be permitted to quit the round without having to finish it. That is, as soon as you're left alone on the course, it would no longer be a "forfeit" as defined by you.
    2. There are legitimate (real-life) reasons for quitting a round, and it doesn't have to be a nagging wife.  

    I had addressed both of these points in my concept for reputation tracking.

  • VanHalenLover
    1,422 Posts
    Tue, Aug 31 2010 8:01 AM

    andyson:
    How does a player in a multi-player game exit a game when a valid reason exists?

    The in-game option is still required andyson, in order to prevent the game from locking up. The 'quit/end round' option I am referring to is the one that shows when the game reloads at next launch, and asks the user if they wish to continue (in solo mode), or exit the round completely. That option to 'end' should be abolished, and all players should be forced to complete the rounds.

    As of now, with the exception of MPC (correct me if I am wrong, please), the only option is to finish the round in single player mode. I would absolutely love ALL ranked rounds to have the same option to continue with all players (to address accidental browser closures, power outages, game client hiccups etc) but I don't think that is realistic, or it would have been implemented already.

    andyson:
    An itemized list of  your recommended changes to solve the quitting problem would be good input for WGT and a welcome addition to this discussion.  Can you summarize them here for us VHL?

    That's an easy one, lol

    1) get rid of the 'quit/end round' option on the re-launch menu after a disconnect. (not the main game console, only when it re-launches).

    I hope you weren't thinking I wanted the in-game option to leave taken out, that wasn't my intent. That is necessary to allow others to keep playing when one wants to leave. In that case, the user that leaves should be forced to continue later on his own.

    For every other disconnect (power outage, browser closure, wgt issues, etc) that isnt initiated with the in-game 'end round' option, it would be GREAT to have a timed system to allow everyone to rejoin, and pick the game back up. I just don't see that happening, and that is where users would be forced to finish as solos. Not the best solution for some, but it is NO different than now, other than the fact that there would be no punishment or rep% loss (as it wouldn't exist ;>  )

  • VanHalenLover
    1,422 Posts
    Tue, Aug 31 2010 8:04 AM

    x1524807:
    Now let the smarter sex solve this problem

    I thought we were already doing that, lol ??!!

    Sorry, that was just too easy!

  • Faterson
    2,902 Posts
    Tue, Aug 31 2010 8:15 AM

    VanHalenLover:
    all players should be forced to complete the rounds.

    Again, this fails to address the "punishing the victim" aspect.    When you feel like playing a multi-player round, and everyone quits on you on hole 2 (which happens very frequently on this site), why should you be forced to finish that round alone? Nope, you shouldn't.

    So, your proposal only makes sense if it's applied to someone who disconnects from a multi-player round, still leaving someone else there on the course.

    But, if you are the last person to be left alone on the course, you should be allowed to quit at will, just as you are allowed to do that in an ordinary single-mode round.

    Plus, you forgot to consider the aspect of Ranked Mode stroke-play shootouts, something very frequently employed by players. Again, it wouldn't do to force the shootout players to "finish the whole round".

    (All these concerns are addressed in my proposal.)

  • Evo5754
    31 Posts
    Tue, Aug 31 2010 8:22 AM

    Can i just say even if for the reasons and points that most people have said i myself would be happy with a disconnection % attached to my profile even if it was a legitimate reason that i was disconnected this would not bother me in the slightest and i would hope it wouldn't bother those who just want to play and have fun.

    I mean its only an early warning system rather then a punishment but it would give piece of mind to those who want to play with those who want to play.

  • VanHalenLover
    1,422 Posts
    Tue, Aug 31 2010 8:37 AM

    Faterson:
    Again, this fails to address the "punishing the victim" aspect.    When you feel like playing a multi-player round, and everyone quits on you on hole 2 (which happens very frequently on this site), why should you be forced to finish that round alone? Nope, you shouldn't.

    Because until WGT implements an option for all players to re-join the game where it was dropped, this is the only option that is feasible, without punishing all players, which is the main objective. No one but WGT would have access to the numbers, but I'm betting that the number of games that apply to this scenario (where ALL members except one drop) is very low. Inconveniencing a small number of games in order to stop sandbagging and intentional drops seems like a fair trade off to me. Again, this would be addressed if WGT implemented the same technology that is currently used in MPC rounds.

    Faterson:
    But, if you are the last person to be left alone on the course, you should be allowed to quit at will, just as you are allowed to do that in an ordinary single-mode round.

    Not if it is a ranked round, nope - quitting should only be an option if the round is practice and un-ranked.

    Faterson:
    Plus, you forgot to consider the aspect of Ranked Mode stroke-play shootouts, something very frequently employed by players. Again, it wouldn't do to force the shootout players to "finish the whole round".

    yes, it would - just not to your liking.

    It would appear that the perspectives between players who use multiple alias might differ significantly from those of us only using one.

  • x1524807
    776 Posts
    Tue, Aug 31 2010 8:40 AM

    Faterson:
    "punishing the victim" aspec

    sorry, but do not understand your problem

    The one that disconnects is the one who forfeits, what is so hard to understand

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