andyson: How does a player in a multi-player game exit a game when a valid reason exists?
The in-game option is still required andyson, in order to prevent the game from locking up. The 'quit/end round' option I am referring to is the one that shows when the game reloads at next launch, and asks the user if they wish to continue (in solo mode), or exit the round completely. That option to 'end' should be abolished, and all players should be forced to complete the rounds.
As of now, with the exception of MPC (correct me if I am wrong, please), the only option is to finish the round in single player mode. I would absolutely love ALL ranked rounds to have the same option to continue with all players (to address accidental browser closures, power outages, game client hiccups etc) but I don't think that is realistic, or it would have been implemented already.
andyson: An itemized list of your recommended changes to solve the quitting problem would be good input for WGT and a welcome addition to this discussion. Can you summarize them here for us VHL?
That's an easy one, lol
1) get rid of the 'quit/end round' option on the re-launch menu after a disconnect. (not the main game console, only when it re-launches).
I hope you weren't thinking I wanted the in-game option to leave taken out, that wasn't my intent. That is necessary to allow others to keep playing when one wants to leave. In that case, the user that leaves should be forced to continue later on his own.
For every other disconnect (power outage, browser closure, wgt issues, etc) that isnt initiated with the in-game 'end round' option, it would be GREAT to have a timed system to allow everyone to rejoin, and pick the game back up. I just don't see that happening, and that is where users would be forced to finish as solos. Not the best solution for some, but it is NO different than now, other than the fact that there would be no punishment or rep% loss (as it wouldn't exist ;> )