I fail to see why it matters, this isn't a golf sim by any stretch of the imagination. You don't have total control over your shots, if you think you do you're delusional. I mean this game is more about learning the kicks, and tricks, how to launch the ball, which holes are seriously short or longer than indicated... etc.
It's a Flash/browser based game created to approximate the game of golf. Just play it as such. I mean you can't even close the face of your club so you're missing a whole range of shots alone there around green or chopping out of rough....
With all due respect to your programmer's and graphic's people - perhaps WGT should pay more because clearly you had, or still have sub-par people working on the game, either that or your QA/debugging process needs a serious overhaul. Sorry but the mapping and digitizing done within this game is so friggin' bad it's laughable.
Example? Glad you asked.... Playing last night, one of the AS players, hits a dinged perfect drive, lets just forget for the moment that it B-lined right and headed straight for the treeline for no apparent reason - It's what happened when it 'went into the trees'. Ball comes rocketing back like it was fired through a bloody worm-hole and lands like 120 yrds back from it's entry point.
Laughable doesn't even begin to describe it... That's not even bad design/coding, that's just horrid project management.
And really... not to rag on the meter anymore, but really - does anyone staffed to work on it understand tempo? I can't even imagine trying to swing a golf club with the 'tempo' used in the swing most of the time ... whatever it is. And no I don't really have many 'moments' glitches, some recently, but it's usually pretty smooth as far as the animation - still doesn't explain the tempo.