alosso:
EasyEdward:
Right now the only motivation I see in obtaining the next level is obtaining the next level.
QFT!
You took that road and you find a way to perform magnificently as a very active CC *Kudos*
The Peoples Club is simply an active CC that works together and plays together - I believe that to be the only reason for our high CC XP level. Out of the 250 members we have about 200 that play every day - so many have the maximum consecutive day streak XPs in play every day. We have a large group that gets together right after the start of a new WGT "day" that plays Alt Shot and chats away on our own chat channel. The chat channel brings us all closer.
alosso:
And you are deadly correct with the "benefits" - they are late, and they are antic!
Reasonable benefits stop at level 6, extended benefits at level 7. The last resort may be level 11 with the full membership number, and then?
%%, "officers", Superpasses, tournaments, even nought at lvl 14. You can't buy a thing from these "benefits". Therefore, I don't mind how many years we'd need for level 20, the game might disappear with Flash in the meantime :(
For the most part I agree. I would also mention that even the Super Passes have been diluted in value. WGT doubled the number of individual clashes in a Clash Event but left the number of Super Passes as they were.
The part I disagree with to some extent is that the number of tournaments is important to a large active CC. Though we have not filled up 20 free tourneys - we did routinely fill 10 or 12 when we got there - causing a bit of disruption at times for on-going tourneys.
Officers without powers is meaningless and anything more than 4 officers probably is as well. An owner with all powers and then 3 more one to help with membership, one for helping with tourneys and one to help with the CC Forum.
I have often thought that when WGT implements the CC Bank - it should be a benefit - say at level 10. Multiple reasons for making it a benefit that is hard for a few individuals to reach.
alosso:
... I pity those young and active CCs that need to jump on that train. At least, they have loosened the grip when lowering the waiting time from 12 to 4 hours for the Clash.
Though I do agree to a certain extent there are some examples of CCs that have started after the CC XP / XL system was adopted that prove that it can be done.
The Georgian CC set out to do just that near mid September and has done very well getting to Level 12 with 15.8 million CC XPs as of this morning.
Another in a way is more impressive and should be congratulated as they were just trying to reestablish the CC they once had - The Yorkshire County GC.
Many of us know the story of The Yorkshire County Golf Club and their owner that disappeared of the face of the earth and their plea for help from WGT.
The Yorkshire County GC formed in early October basically 2 full months after WGT implemented the CC XP / XL system and today sits at Level 9 with over 6 million CC XPs generated in 4 months. I fully expect them to be in the top 50 the next time we know for certain (the day that the 50th place CC switches from Level 9 to Level 10).
The sillier thing however is this. Under the new free pass every 4 hours during a CC event process the CC that is growing and wants to be able to get more members should not play in the Clash event....
A small growing / active CC should have members play their CC Passes in CC Tourneys getting their 180 plus score for CC XPs rather than the Clash's 90 plus their score. The extra 90 XPs. Simply the 90 CC XPs times say 8 rounds that could be played over 2 days using free CC Passes would yield the CC 720 CC XPs more per member. Even if that CC finished in the top 3 (it will not) they would each get 5 free passes and make at most 450 of those 720 back.
None-the-less, even though I fell into that trap, I also would say there is no good reason to buy a CC Pass even for those small "want to grow" CCs - simply get members to play every day and use their free pass on their first round of the day. Teach members how to play one hole a day for days when they do not have time to play a full 9 or 18 holes. Get them the information the moment they join the CC and BOOM - the CC can grow to a 250 member CC in 6 months or less for free. Not too bad a time-frame in my mind.
The thought behind a geometrical increase in CC XPs like we are seeing in the last 2 levels (XL15 to XL17) is highly questionable however. In this case there are no benefits what-so-ever other than attaining the next CC XL. With the current rise even the "silly" benefit of getting to the next level is gone.
Ed