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What happened to a awesome Game ?

Thu, Oct 29 2015 11:36 PM (56 replies)
  • 1enigma1
    486 Posts
    Thu, Oct 22 2015 9:32 PM

    OOPS!   :)  ..                    

  • ApexPC
    3,164 Posts
    Thu, Oct 22 2015 9:33 PM

    PhiEaglesFan:

    ct690911:
    To properly address the major problems, it will require WGT to invest $ in new and improved servers
    I hate when people say this.  The servers are fine, WGT doesn't own them or work on them.  They are managed by Akamai or some other server farm. 

    At one point in the past, someone indicated that for their server farm needs WGT uses DataPipe.

  • Jimbog1964
    8,378 Posts
    Thu, Oct 22 2015 9:57 PM

    WGT makes a decision to offer a product - talking multiplay.

    The end user has every right to expect that product to work.  Said end user may well have spent all day doing difficult things, and just possibly just as difficult as WGT get or even more so.  The last thing they need to care about is WGTs difficulties.  Not saying anything wrong with discussing the difficulties for those that care, just not my area.

    Fix it........make it happen...or start refunding, IMO.

    Looking (too) quickly at the link Andyson contributed maybe they are finally getting there in the near future.  I hope so as it would help my CC and other CCs even if I do not do a lot of multiplayer personally.  I would do a bit more but blocking out time for a disco often gets tedious v quickly.

    Fundamentally a great product and without serious competition, just sort the multi-play please.
  • pierolitfiba
    6,844 Posts
    Fri, Oct 23 2015 3:00 AM

    We play with the equipment and standard ball ............. wgt would fail?

    We ask it to wgt lol lol lol lol

    Carlo

  • waldione
    16 Posts
    Fri, Oct 23 2015 6:57 AM

    You Guys can discuss as long as you want, they dont care about it ;)

    Its important to put a lot of ads in the Game and selling credit,  dont be naiv and hope it will be better.

    Also possilbe that they  lost a good worker and dont have the manpower and knowledge at the moment.

    I playing for years  and NEVER EVER  had a worse performance than now.

  • andyson
    6,415 Posts
    Fri, Oct 23 2015 9:09 AM

    *deleted by me*

  • andyson
    6,415 Posts
    Fri, Oct 23 2015 9:10 AM

    AndreasHelke:
    I wonder if they ever heard of object oriented programming.

    Yes they have and WGT uses ActionScript 3 to program the game and it is OOP.  But using object oriented programming is not a cure-all.

    PhiEaglesFan:
    There are others, besides myself, who have said, "I don't have those problems."  Therefore, by knowing only that it means the problems are not systemic.  <snip>  If the problem is not systemic, you immediately look to the user.

    That's a bad assumption on which to base your conclusion.  The disconnect problems are primarily match play and alt shot related.  Your activities and stats show you haven't played either AS or Match Play this past month.  Moreover, in the 5 years you've been a member you've only played 119 AS and 100 Match Play games.  You are overwhelmingly a single player stroke play guy.  I don't see disconnects or white/blue screens in single player games either.  But I do experience and witness lots of discos in AS and MP games.  You should try them again.

    So what's different in my PC or connection between single play stroke and AS or MP? Nothing other than WGT's code on my PC or on the server.

    From reading the forum and my memory and my personal experience, my impression of the disco/crash problems of late status per game type are IMO:

    Single play stroke:  No disco/crash problems

    CTTH: No disco/crash problems

    Blitz: No disco/crash problems

    Multi-player stroke: No disco/crash problems

    Skins: Yes, problems

    Match Play: Yes, problems

    Alt Shot: Yes, problems

    Not to say there aren't the occasional disco/crash in all game types, those are my impressions of a significant increase in problems in the last few months.  Perhaps this post will provide more input on all game types.

    Since AS was introduced in December 2010 there have always been the occasional disconnect/reconnect.  And normally it was a single specific player with the problem. And mostly the games completed.  This latest rash of discos can be different players during a game.  A green team and a gold team player have disconnected at least once during the game. (There can be so many, its easy to lose track of which team is on the verge of forfeiting on the next disco)

    But my point is, this used to work pretty well in the original design.  If you read up on Exit Games Neutron you'd learn there is custom interface code on both sides, WGT to Neutron and Neutron to WGT.  It used to work quite well.  Are the original designers on both sides still around to maintain it?  Unfortunately on WGT's side none of the original programmers are still around.  I would think new features like commentary, unlocking the putting grid or scrolling thru camera views while in a multi-player game would require some interface changes.

    PhiEaglesFan:
    The words "simply" and "error in the code" are generally never used in the same sentence.  It isn't a matter of fixing one line.  It's matter of debugging thousands (possibly tens of thousands) lines of complex code that you, most likely, didn't write yourself. 

    That's an over generalization so I have to ask: "How many lines of code have you written?"  Of course there are many simple fixes.  As there are many complex fixes.  Simple fixes happen early in development and feature testing.  Feature interactions found during integration testing and release testing are the complex fixes.  If you didn't write the code yourself, feature interactions are hard to define up front and fix down the road.  So I agree fixes are harder if you didn't write the code.  Been there, done both having written 10s of thousands of lines of code myself back in the day.

    The problem here on WGT is too many obvious feature bugs and feature interaction bugs get through the QA testing.

     

  • alosso
    21,073 Posts
    Fri, Oct 23 2015 10:05 AM

    andyson:
    Not to say there aren't the occasional disco/crash in all game types, those are my impressions of a significant increase in problems in the last few months.  Perhaps this post will provide more input on all game types.

    Just a complement to your good analysis:

    More and more, discons seem to be linked to certain actions during a game: Look at a player's stats, chat in certain situations, even shoot to a certain region of a course (#14 somewhere). It looks like reproducible rather than random, thus more related to the programming than to the connections.

  • PhiEaglesFan
    617 Posts
    Fri, Oct 23 2015 4:19 PM

    andyson:
    That's an over generalization so I have to ask: "How many lines of code have you written?" 

    Hundreds of thousands.  I've been writing code as a hobby since I was 5 on my Tandy Coco, the most basic BASIC you could ever imagine.  I was just never interested in pursuing it professionally, although I do dabble in automated JS scripting at work.  I do speak from experience here.  I would not be able or willing to make these assertions otherwise.

    Honestly, whether are not I've played a multiplayer game recently is not relevant.  These "disco" complaints have been around since the dawn of WGT.  They were happening when I was playing, both then and now.  The problems  then were with stroke play and match play (since that's all there was back then).  And for what it's worth, I've played a couple of match play challenges in the last month or two, so let's not imply that I'm completely disconnected.  I'm not. 

    The problem has always been there, but has never been there for me and many others.  The only time I have problems, is when someone else has problems first, and even then it's few and far between. It also tends to be a problem for certain people.  There's one guy in particular I won't play with because he gets disconnected every single time.  Why am I not getting disconnected all the time?  As I've said before, code does not run arbitrarily, it follows logical flow. You know that, I know that.  So someone needs to explain to how the impossible is suddenly now possible. Nobody wants to face that fact or attempt to provide an answer to it.  It's just casually ignored and skirted around.

    The $1,000,000 question is: Why is everyone running the same code and getting different results?

  • StrayedFairway
    379 Posts
    Fri, Oct 23 2015 4:48 PM

    PhiEaglesFan:
    I've been writing code as a hobby
     

    That's great and admirable, I salute you for your personal endeavour, but please explain how waterfall cascades into your personal workflow?

    PhiEaglesFan:
    The $1,000,000 question is: Why is everyone running the same code and getting different results?

    Flash is sand-boxed (in many browsers) is that a clue, it's done for a good reason, concur?

     

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