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The old payout system for ready go back..vote here

Sat, Feb 12 2011 10:27 PM (151 replies)
  • ncviz
    527 Posts
    Fri, Jan 28 2011 3:28 PM

    The only thing that makes sense to me is they want to phase these out. Maybe it's just not the $ maker most of us think it is. On the surface they're getting the big cut, but that could very well be from credits going back and forth through player's previous winnings.

  • jbenny11
    863 Posts
    Fri, Jan 28 2011 4:00 PM

    Bingo ^^^^^^^^

  • bryan24
    68 Posts
    Fri, Jan 28 2011 5:32 PM

    add one more to  the no more ready go's list.  will consider returning when they fix what they have broken (again) ....

  • OkieX
    175 Posts
    Fri, Jan 28 2011 6:05 PM

    I pretty much quit playing RG's last Sept. but this for sure means no more for me.

    Use to play MPC and RG's all day.  

    Not anymore.  

    Thanks WGT

  • ccrume
    138 Posts
    Fri, Jan 28 2011 6:12 PM

    ncviz:
    The only thing that makes sense to me is they want to phase these out. Maybe it's just not the $ maker most of us think it is.

    WGT does not make a dime from the RGs, any more than they do from the pro shop, the take from MPCs or anything else involving virtual credits.

    The only time they make $ is when deposits are made into players' accounts.

    I suspect - but have no proof - that a high % of players who 'spend' credits playing a lot of RGs have enough to burn, and many of those (like me) 'won' enough to avoid having to fork over real dollars for virtual golf balls.

    I also suspect that it's no coincidence that the diminished RG payouts happened at the same time as the introduction of the Callaway ball. Many people who start using that will get hooked. It will 'cost' more to buy them. Players will participate in fewer RG tournaments. Eventually, they will run out of credits and have to fork over real money.

    Then, the rationalization will set in...hey, $5 or $10 a month ain't too bad.

    If you ask me, it's a damn good business strategy. Sucks from the player point of view though...

  • Mem11
    199 Posts
    Fri, Jan 28 2011 7:36 PM

    ccrume:
    The only time they make $ is when deposits are made into players' accounts.

    Almost, they most assuredly are making something off of the offers that people complete, maybe not 100%, but I would guess a pretty good percentage of what is given out.

    ccrume:
    I suspect - but have no proof - that a high % of players who 'spend' credits playing a lot of RGs have enough to burn, and many of those (like me) 'won' enough to avoid having to fork over real dollars for virtual golf balls.

    That maybe true, but 20% of the RG entry fee is eliminated every time one is played.  Every time a new one is set up and filled that 20% has to be replaced.  The same people can't be winning over and over without many others losing over and over and therefore contributing to WGT's bottom line, by depositing cash or completing offers.

    nciz may be right, they may not be making much off of these, but they aren't losing anything either.

  • Infinito3010
    3,689 Posts
    Fri, Jan 28 2011 8:41 PM

    ncviz:

    The only thing that makes sense to me is they want to phase these out. Maybe it's just not the $ maker most of us think it is. On the surface they're getting the big cut, but that could very well be from credits going back and forth through player's previous winnings.

    In my opinion they are a great attraction.  Considering the number of RG'S played by the members from its conception which is roughly 13250.  The first RG started at number 1000.  Therefore, 12250 RG's todate.  That translates to 612500 potential rounds. Considering also, that in July we had 75 million rounds played. Now we've hit over 100 million rounds.  That is significant number of rounds not attributed to RG's. 

    Will WGT make changes over time. Most likely,  but the overall strategy is still allow members to have fun.

    JMO

    Shade

     

  • Tightrope
    1,072 Posts
    Fri, Jan 28 2011 8:45 PM

    ccrume:

    ncviz:
    The only thing that makes sense to me is they want to phase these out. Maybe it's just not the $ maker most of us think it is.

    WGT does not make a dime from the RGs, any more than they do from the pro shop, the take from MPCs or anything else involving virtual credits.

    The only time they make $ is when deposits are made into players' accounts.

    I suspect - but have no proof - that a high % of players who 'spend' credits playing a lot of RGs have enough to burn, and many of those (like me) 'won' enough to avoid having to fork over real dollars for virtual golf balls.

    I also suspect that it's no coincidence that the diminished RG payouts happened at the same time as the introduction of the Callaway ball. Many people who start using that will get hooked. It will 'cost' more to buy them. Players will participate in fewer RG tournaments. Eventually, they will run out of credits and have to fork over real money.

    Then, the rationalization will set in...hey, $5 or $10 a month ain't too bad.

    If you ask me, it's a damn good business strategy. Sucks from the player point of view though...

    I have been thinking about what reason they had and came in to post more or less exactly what you did. I know that a lot of the top players were financing their play on the RG's and it was my plan to do that as well. The players that "paid" the balls by not winning in the RG's was often players that did not buy the best balls, the best clubs and so on.

    With this new system, more credits are likely to be put in. At least in theory. Personally I detest greed and I feel that WGT has not found the right balance between making the customer happy and the profit increase. Those two usually goes hand in hand and I, for one, are not happy.

    The game is very good, no doubt about that, but there is a lot of improvements to be made. It is still a beta and according to the terms of service we agree to accept that one day everything we have done here is gone. Stats, equipment, rank and maybe even the credits we have. With that in mind, the idea "screw this"  might easily appear.

  • ncviz
    527 Posts
    Fri, Jan 28 2011 8:57 PM

    Infinito3010:

    ncviz:

    The only thing that makes sense to me is they want to phase these out. Maybe it's just not the $ maker most of us think it is. On the surface they're getting the big cut, but that could very well be from credits going back and forth through player's previous winnings.

    In my opinion they are a great attraction.  Considering the number of RG'S played by the members from its conception which is roughly 13250.  The first RG started at number 1000.  Therefore, 12250 RG's todate.  That translates to 612500 potential rounds. Considering also, that in July we had 75 million rounds played. Now we've hit over 100 million rounds.  That is significant number of rounds not attributed to RG's. 

    Will WGT make changes over time. Most likely,  but the overall strategy is still allow members to have fun.

    JMO

    Shade

     

     

    One problem is you're basing that off past RGs. We've already seen these fill up slower. One thing that happens when it fills slow also is you're chance of going up against top players go up too.

    Look I may be proven wrong here, but just don't see how this will continue to sustain itself. Sooner or later players will get tired of losing credits, esp when they go out and score well, only to see it get tied for 4th with 5 people and end up with hardly anything.

  • Infinito3010
    3,689 Posts
    Fri, Jan 28 2011 9:51 PM

    ncviz:
    Look I may be proven wrong here, but just don't see how this will continue to sustain itself. Sooner or later players will get tired of losing credits, esp when they go out and score well, only to see it get tied for 4th with 5 people and end up with hardly anything.

    The only point I was making here, that the number of RG's played from its conception till now is minor compared to the actual number of rounds played since July of last year.  I would like to think positive that WGT will find the proper balance.

    ncviz:
    One problem is you're basing that off past RGs. We've already seen these fill up slower. One thing that happens when it fills slow also is you're chance of going up against top players go up too.

    We all know by now that certain RG's will fill up faster than others.  Considering past RG's and their playing conditions will impact how quickly they fill up.  Also, players have their favorite courses they like to play on to.  Secondly, tee blocks also impact which RG's fill up faster.

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