I like the challenge demanded by free balls so much that I thought of the following suggestion: how about balancing the good balls' attributes (those balls sold at the proshop) removing the meter attribute which slows it so much?
Balls sold at the proshop offer spin and distance, as well as slowing down the meter. I think instead, that to preserve the challenge demanded by the lack of attributes of the free balls, the meter attribute should be separated from spin and distance. So for example, if you buy a sleeve of balls with great spin and distance, it should have little (or none at all) meter slowing. In real life, as far as I know, balls don't have an attribute "mirroring" the meter attribute whatsoever.
So if I buy nice spinning balls and distance, my meter should be as fast as with the free balls. Having balls which slow down the meter is still appealing and desiderable sometimes, bu then wouldn't it be much better to have those balls lacking the distance and spin attributes?
You could still have the 800 credits balls available now, but for a somewhat higher price.
What I mean is something like this:
- NEW good balls
Distance about 5.0
Spin about 5.0
Durability [same as now]
Meter 0
- NEW spin balls
Distance 0
Spin about 5.0
Durability [same as now]
Meter 0
- OLD Very good balls (the 500-800 credits already available)
cost = twice the above New good balls