Honestly Scott no I have not tried it, and am not going to. I assumed it was just resizing the window and stretching the window contents to maintain aspect ratio to fill the window. I realize that Unity is capable of dynamic scaling though. So I'm sure your tool achieves what I am looking for, but my point still stands. Users should not have to turn to a third-party utility to accomplish what should already be implemented into the client itself.
Yes, I am being stubborn. I push for and feel a developer should be held accountable. If more people would do so instead of turning to the community for a solution, they would be more likely to implement the feature themselves due to demand. The devs need to hear the voice of the community instead of letting the community take care of it and ignoring the issues.
Client resolutions is a very basic "feature" that all games have. This is something they should be taking care of. It's not content-based. It's a simple required basic function of the client itself. This is something THEY need to address.