The game now requires 2 basic things to post really good scores (not great; I'm not talking about the very best players) -- besides a knack for putting
1. encyclopedic knowledge (course, wind, shot selection, ball performance, etc etc)
2. quick reflexes (to use the top performing clubs)
If -- if -- new clubs perform similarly to the current top clubs, then part 2 of the equation will be removed, thus making the game too easy, IMO.
In real golf, you need a fast swing speed to play at the highest level. I think the same should be true on WGT, where that factor translates (or should) as a fast meter. In my opinion, with super slow balls, it's already too easy to hit the best clubs and should be made more difficult at the highest level, not easier. The best clubs should be fast and unforgiving ... yielding great results if hit right, disaster if hit wrong. I think any move to make the best clubs, or nearly best, easier to use is a mistake.
(btw, I didn't mean to make your argument sound "idiotic;" and meant no offense.)