Tightrope:
piztaker:
You what!!! I've spent about £60 in two years and some of that I've given as prizes in my Country Club.
Yes, but you seem to be very good and I assume you win enough on tournaments to buy balls and equipment?
Yeah piztaker is a very good player but I agree with him on the credits thing. I assume he watches the videos that are available for everyone and, for the time being at least, are very abundant and constantly repeated throughout the day. Easily enough for keeping him, you, me and everyone else in balls at least. I know they stop ME spending too much.
But as for the inconsistencies, I agree that penalising the ding with "deviation" is wrong. It says perfect right there on screen for gods sake!
Penalise the miss dings yeah, that's fine, but when you hit PERFECT don't make the shot into a lottery. Then the players who hit off centre on purpose will have to start showing there true abilities and hit the ding.
My suggestion is to add 2 more lines within the striking area, one either side of the ding. Then you would have a perfect sweet spot (centre line) with no "deviation" other than wind, elevation and roll, and an area for controlled draw and fade either side with some loss of accuracy and distance depending on where you stop the meter within that space.
Anywhere outside those 3 lines, but within the 1st or last lines, make it do what the hell you like. A shank, duff, thin, slice, duck hook.....whatever.....even an air shot with a 1 shot penalty if you miss the target completely. But at least when it happens you will know it was your own fault and not because some random program decides your shot is gonna be bad no matter where you hit it.
Then there would be no need to introduce side spin with the dot on the ball, like some people are asking for in the forum. Therefore making shot shaping a skill rather than just moving a pixel.