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A quick question regarding sandbagging

Sun, Nov 1 2020 10:04 AM (58 replies)
  • frappefort
    3,994 Posts
    Mon, Apr 16 2012 11:28 PM

    i have to agree with some of Fartman(funny name by the way )    nothing more frustrating than to play a level 92 tour pro who has Legend equipement ,or Master for that matter ,the chalenge is to hard for me i play, but i dont enjoy it that much, its not has if i am playing all Legeng   the same tee, the same equipement, the same chance win or louse the game is fair for all  my 2 cents :)

  • Lmorgan007
    408 Posts
    Tue, Apr 17 2012 1:16 AM

    Fartman56:

    The easiest way to solve sandbagging is to make the clubs and balls available by tier and not by level. Nothing is more annoying than to play  a level 92 tour pro who has legend equipment and plays from the ladies tee making his course more the 300 yards shorter and as much as 100 yards on a single hole. How do we get WGT to listen to it's members and fix the problem the way I just said?

    +1 :-)

  • MUSTAQBAL1
    270 Posts
    Tue, Apr 17 2012 1:22 AM

    the answer is simple. you can't play for credits unless you make legend tier.

    qbal

  • ihartyou
    692 Posts
    Tue, Apr 17 2012 1:38 AM

    MUSTAQBAL1:

    the answer is simple. you can't play for credits unless you make legend tier.

    That is not fair on the legitimate players who are not good enough to reach legend and want to have a game for credits best solution i feel is have clubs teir based

  • MUSTAQBAL1
    270 Posts
    Tue, Apr 17 2012 3:29 AM

    if you make the clubs tier based starting today, then it would stop sandbaggers from creating new accounts because there would be no incentive to deceive other players out of credits.  but it would only encourage existing sandbaggers from,  well, sandbagging.  how about if anyone that joined before today must make legend in order to compete for credits and if you joined AFTER todays date, then you must acquire new equipment based on tier?  this would completely eliminate the problem of the sandbagging hustlers for all you have to do is look at the date when the person joined and you will know whether or not they fall into one of the 2 categories and then you can make your own decision on whether or not to play them.  it's a whole lot easier then trying to look at their scores before chancing being hustled.

    now, you're saying what about the current legitimate members that don't sandbag, create multiple accounts, play at a lower tier due to skill ability or just like playing practice or match play rounds?  well, instead of forcing them to make legend, you could simply allow them to only pay for credits with another player at their tier or BELOW.

    all these ideas are rediculous obviously, but it let's you know that it is an issue.  and how wgt deals with it now, is that they have their own team of investigators, such as icon, that gather all evidence and do what they can. 

    q  

     

  • JaLaBar
    1,254 Posts
    Tue, Apr 17 2012 4:06 AM

    MUSTAQBAL1:
    if you make the clubs tier based starting today, then it would stop sandbaggers from creating new accounts because there would be no incentive to deceive other players out of credits.  but it would only encourage existing sandbaggers from,  well, sandbagging.  how about if anyone that joined before today must make legend in order to compete for credits and if you joined AFTER todays date, then you must acquire new equipment based on tier?

    I have considered this.... that the only way to go to tier based equipment, without giving thee current sandbaggers an even bigger advantage, would be to take away or invalidate equipment players already have, which not only isn't fair, but would raise the roof.  And I dislike the idea of restricting the ability of lower tiered players from earning, through diligence (not surveys but work on free tourneys) their equipment, etc.  I'm not sure how exactly WGT could enact a divided tier system to restrict players already here.  The easiest solution, the one I most advocate, is to make uniform tee boxes in ANY contest where different tiers compete for the same credit pool, whether it's skins, MPC, RG, Weekly, etc.

  • MUSTAQBAL1
    270 Posts
    Tue, Apr 17 2012 5:25 AM

    good idea jalabar but how do you define what a uniform tee box is for example? legend tees? hack tees? somewhere in the middle? you could make the tees in the rear, but that would not be fair to the lower ranked tiers and give them less of an advantage.  if everyone tees off closer, now the legend for example would even have a greater advantage.  just look at many of the tournaments.  the tees are closer and it's always a legend that wins with a score in the low to mid 50s.  as the way the system is now, allowing lower ranked tiers to tee off closer gives them at least some advantage.  but if your point is to discourage the sandbagger, then perhaps this might work.   and what would the green speeds be? putting on any speed except tournament or championship drives me nuts.  so, uniform tee boxes and tier based equipment?

    any thoughts?

    q

  • LeonDelBosque
    1,551 Posts
    Tue, Apr 17 2012 5:55 AM

    It's interesting that the only people who ever advocate tier-based equipment and "uniform" tee boxes are the ones who are using the best equipment, from the back tees. I guess it's only "fair" if they win every match against lower tier players by 5 up.

    WGT has to find a way to either get everyone (who wants to advance in level and tier) to play ranked rounds, or stop linking tier advancement to ranked rounds only. IMO, they should eliminate the consecutive days bonus and award significant xps only for ranked rounds.

     

  • chrisironsbones
    3,524 Posts
    Tue, Apr 17 2012 6:24 AM

    Fartman56:

    The easiest way to solve sandbagging is to make the clubs and balls available by tier and not by level. Nothing is more annoying than to play  a level 92 tour pro who has legend equipment and plays from the ladies tee making his course more the 300 yards shorter and as much as 100 yards on a single hole. How do we get WGT to listen to it's members and fix the problem the way I just said?

    This is how it used to be before WGT decided to make things level instead of tier.  I remember trying to play Bethpage with only a pro driver man, it was tough, and i couldn't wait to move up to master to be able to use a 270+ driver.  No one knows why wgt changed from tier based unlocking of equipment where every one was happy to this level based which has opened the door to multi account cheating sandbaggers.  Must be a $$ thing.

    Simple, revert back to the good old trusted tier based unlocking of equipment, and in the mean time if a level 90 pro with a 280 yard driver (not that i ever play them) wants to play against a master with same driver, then its same tee boxes for both.  But5 if that same level 90 pro is playing with 250 yard pro driver then he can stay on his smaller tees.

  • cycle1979
    1,555 Posts
    Tue, Apr 17 2012 12:03 PM

    I've said this before and will say it again.  You know who you are playing before you agree to play for credits... it's that simple.  If you feel like your opponent will have a tee advantage or equipment advantage, you don't have to play. 

    Secondly, if you look at the Ready-Go scores... the top legends are still winning 98% (just guesssing) of the credits.  I don't think the "sandbagging" is as bad as people say.... I think it comes into play more often when someone from a higher tier gets beat by a lower tier and gets frustrated.

    Suggestion:   Blitz Challenge - you will be hitting from the same location....

    My 2 cents....

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