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Re: Active and inactive members

Tue, Aug 8 2017 3:59 PM (20 replies)
  • Jimbog1964
    8,378 Posts
    Tue, Aug 8 2017 3:59 PM

    It's hard.

    Steve made a point which stood out.  Some CCs do have some excellent players and that can put some off.  We offer the help to improve but not all either want or can quite grasp it. The red tees mean some "champs" have the badge but away from the reds they know they have next to no chance.  We have had several look at Hcaps but no one has ever come up with a system that effectively marries up such vastly different abilities in a way that is not very soon very ridiculous, and that's if anyone wants it anyway.  Personally, I get beat I get beat and sooner that than some trophy saying not really..

    There are leagues out there that on the face of it have some good activity as regards multi play.  It's a very different arm to the area we set out to achieve in and achieved in well enough and maybe I will and maybe I won't try again there.  We also have standards who we let in, and those are as paramount as XP chasing is secondary.  

    Great that some are very active but I am not sure this XP lark is properly thought through. Some clubs are at levels only realisable with wholesale glitch exploitation.  For me that will only put some start ups off.  As ever WGT chase any chance of a $tomorrow and let the day after take care of itself seemingly.  Their investment in CCs such as tools and inter CC play is relegated to that twice monthly monumental farce, and most are not prepared to take part in the zero kudos nonsense...... 

     

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