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VEM in WGT explained

Thu, Nov 26 2015 2:58 PM (258 replies)
  • BlackGibbon
    349 Posts
    Wed, Jun 12 2013 3:54 PM

    thebigeasy707:

    Well I'll relax a little.....done some work. Will play here for a few hours before I go get my clubs and kit ready for 18 holes round one of the world's finest courses. Yupps....I'm playing St Andies at around 11 am tomorrow ...weather permitting :)

    Nice one and good luck for the 18 holes TBE. I played there on a crisp december morning in 2010. It was a magical experience which i always look back on with the fondest memories.

    Have a great day and enjoy.

    All the best,

                                                Al.

     

  • PRStevenson
    842 Posts
    Wed, Jun 12 2013 11:04 PM

    Anyone else want to write some more random and unrelated crap? Maybe you can tell everyone want you had for breakfast? I'm sure everyone really wants to know.

    If you bury every thread like this by writing garbage WGT staff can all take a nice long vacation and will never have to respond to anything again.

  • FBudd
    208 Posts
    Wed, Jun 12 2013 11:12 PM

    With all respect Stevenson, they have replied?

  • MBaggese
    15,367 Posts
    Thu, Jun 13 2013 12:38 AM

    FBudd:

    With all respect Stevenson, they have replied?

    LOL!...nor will they...and who cares...would it make a difference if they said "yes"...or ""no"...or explained it (VEM) to the nth degree in game implementation?

     

    The game won't change, play it and enjoy it...or take the other road and split...we all have choices, right? :)

     

    Not meant at you FBudd...just expounding a bit.

     

    And eff Davy for playing SA....just aint right...he's probably on the course about now, and I gotta make popcorn for the kids.

     

    Oh coffee for my breakfast...had a roastbeef sandwich for lunch...made tacos for dinner...just in case anyone was wondering.

  • MBaggese
    15,367 Posts
    Thu, Jun 13 2013 12:40 AM

    PRStevenson:
    Anyone else want to write some more random and unrelated

     

    Lizzie...calling Lizzie...please respond!!

  • geraldlarousse
    1,986 Posts
    Thu, Jun 13 2013 1:03 AM

    Yup, agreed Mike. I'm done talking about it, said my peace. I feel better now. :)

    Hope TBE shoots lights out at St. Andies!  Very lucky man.

  • zagraniczniak
    1,984 Posts
    Thu, Jun 13 2013 2:20 AM

    andyson:

    I believe it affects every player the exact same way, across the board, but the patent states it is a function of one's skill level changing.   If you are improving, you'll see bad stuff more often, if your skills are static you won't see it, if your skill is regressing you'll get surprisingly good shots (which I've never seen a complaint about.)

    There seems to be a misunderstanding of the patent, or it was not highlighted clearly enough in the application. It seems from the patent that using VEM, the more skill displayed by the player, the smaller the sweet spot is and the more precise the club is.

    Thus, in the patent:

    "As a user becomes more adept at using a piece of virtual equipment, the sweet spot for one or more of the virtual equipment's variables is adjusted to require the user's interaction with the virtual equipment to achieve values for those variables closer to their means in order to cause a successful outcome. Likewise, as a user's skill level decreases, the sweet spot for one or more of the virtual equipment's variables can be adjusted to allow the user's interaction with the virtual equipment to achieve values for those variables farther from their means and still have a chance of causing a successful outcome.

    "Accuracy is the probability that a given piece of virtual equipment will perform as a user intended. The probability that a swing of a virtual golf club will cause a virtual golf ball to follow an intended trajectory and land where it was aimed is an example of accuracy. ...  Precision is the probability that user interaction with a given piece of virtual equipment will result in the same outcome time after time. For example, precision can be the probability that the same swing of a golf club will result in the same outcome. In one implementation, the accuracy and precision of a given piece of virtual equipment can be automatically increased as a user's skill level increases. Similarly, the accuracy and precision of a given piece of virtual equipment can be automatically decreased as a user's skill level decreases."

    What this means to me - and what VEM is really all about - is that the more proficiency the players shows, the harder it is to hit the sweet spot (we can perhaps assume for this purpose that hitting the "sweet spot" means the same as "dinging" the shot), i.e. the timeframe for hitting the "ding" is reduced.

    If the player fails to rise to the increasing challenge represented by the smaller sweet spot, mis-hits will be punished more severely. This is what most people are complaining about when it comes to VEM.

    However, if the player does rise to the increasing challenge and does hit the smaller sweet spot, the shot will be more accurate and precise. This is how the top players are able to shoot rounds in the low 50s.

  • FBudd
    208 Posts
    Thu, Jun 13 2013 2:27 AM

    MBaggese:

    FBudd:

    With all respect Stevenson, they have replied?

    LOL!...nor will they...and who cares...would it make a difference if they said "yes"...or ""no"...or explained it (VEM) to the nth degree in game implementation?

     

    The game won't change, play it and enjoy it...or take the other road and split...we all have choices, right? :)

     

    Not meant at you FBudd...just expounding a bit.

     

    And eff Davy for playing SA....just aint right...he's probably on the course about now, and I gotta make popcorn for the kids.

     

    Oh coffee for my breakfast...had a roastbeef sandwich for lunch...made tacos for dinner...just in case anyone was wondering.

    I said they have answered it.

  • PRStevenson
    842 Posts
    Thu, Jun 13 2013 5:21 AM

    FBudd:

    With all respect Stevenson, they have replied?

    With all respect is that a question or a statement? If they have please tell me what revelation I've missed? I didn't read anything new, just the same generic anti-response and a few links to related but equally unanswered threads but it's quite possible I overlooked it.

  • PRStevenson
    842 Posts
    Thu, Jun 13 2013 5:35 AM

    zagraniczniak:

    andyson:

    I believe it affects every player the exact same way, across the board, but the patent states it is a function of one's skill level changing.   If you are improving, you'll see bad stuff more often, if your skills are static you won't see it, if your skill is regressing you'll get surprisingly good shots (which I've never seen a complaint about.)

    There seems to be a misunderstanding of the patent, or it was not highlighted clearly enough in the application. It seems from the patent that using VEM, the more skill displayed by the player, the smaller the sweet spot is and the more precise the club is.

    Thus, in the patent:

    "As a user becomes more adept at using a piece of virtual equipment, the sweet spot for one or more of the virtual equipment's variables is adjusted to require the user's interaction with the virtual equipment to achieve values for those variables closer to their means in order to cause a successful outcome. Likewise, as a user's skill level decreases, the sweet spot for one or more of the virtual equipment's variables can be adjusted to allow the user's interaction with the virtual equipment to achieve values for those variables farther from their means and still have a chance of causing a successful outcome.

    "Accuracy is the probability that a given piece of virtual equipment will perform as a user intended. The probability that a swing of a virtual golf club will cause a virtual golf ball to follow an intended trajectory and land where it was aimed is an example of accuracy. ...  Precision is the probability that user interaction with a given piece of virtual equipment will result in the same outcome time after time. For example, precision can be the probability that the same swing of a golf club will result in the same outcome. In one implementation, the accuracy and precision of a given piece of virtual equipment can be automatically increased as a user's skill level increases. Similarly, the accuracy and precision of a given piece of virtual equipment can be automatically decreased as a user's skill level decreases."

    What this means to me - and what VEM is really all about - is that the more proficiency the players shows, the harder it is to hit the sweet spot (we can perhaps assume for this purpose that hitting the "sweet spot" means the same as "dinging" the shot), i.e. the timeframe for hitting the "ding" is reduced.

    If the player fails to rise to the increasing challenge represented by the smaller sweet spot, mis-hits will be punished more severely. This is what most people are complaining about when it comes to VEM.

    However, if the player does rise to the increasing challenge and does hit the smaller sweet spot, the shot will be more accurate and precise. This is how the top players are able to shoot rounds in the low 50s.

    Thanks for that zagraniczniak. There are players who don't care but for those who would like to better understand the broad mechanics of the game this makes things a whole lot clearer. It's nice to have a simple and straight forward response. I don't know where you got this from but it certainly seems to answer everything! Would be nice if WGT would just put this information in the FAQ's if they acknowledge that the information is accurate. If so, this thread can be closed and VEM is finally explained. 

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