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Our Plans for New Tiers and Levels

Wed, Dec 18 2013 1:21 AM (313 replies)
  • wizbang360
    411 Posts
    Wed, Aug 11 2010 10:57 AM

    3. If you or going to start the Level at 0 why not the Tiers too? (Back to hack for everyone…but keeping all current equipment, stats, and balls).

    of all the suggestions  I have read so far this is the most rediculas. I mean really  what would that accomplish?  it would mess up the whole system for a week and do nothing else.

  • BOFFMEN
    337 Posts
    Wed, Aug 11 2010 11:17 AM

    wizbang360:

    3. If you or going to start the Level at 0 why not the Tiers too? (Back to hack for everyone…but keeping all current equipment, stats, and balls).

    of all the suggestions  I have read so far this is the most rediculas. I mean really  what would that accomplish?  it would mess up the whole system for a week and do nothing else.

     

    If WGT uses the Max Score System it would accomplish quite a bit, along with their other suggestions. Starting all current Masters at Pro would probably be better though...IMO...no sandbagger would enter a tourny then...lol...plus some honest people got to Master way to quickly and weren't ready for it.

  • Snaike
    3,678 Posts
    Wed, Aug 11 2010 11:40 AM

    I think the system outlined by Alex has some very good potential...  I do have some concerns but they have been voiced very well by some other well-established (and talented) players...  So I can hide and watch for answers to their questions.

    Very informative thread, all... thank you for your thoughts, feedback and questions.

    This just may work.

  • BirdieButton
    164 Posts
    Wed, Aug 11 2010 12:27 PM

    youareintrouble:

    Just open the game up allready. Trying to dictate to us with these tiers is not the way. Let us crush the sandbaggers. Let me tee off from the same as them with my long driver. Until they become the same tier they would still have to use thier pro eq. Let masters in on pro tourn. but without the master clubs. Let anyone play any tee. Let open competition police itself for the time being.  Now this is possible in practice mode.   But most important to remember, This is a skilled gaming site.  Its not gonna be designed for honest players. We gamblin in ready gos and tournaments right.  Name me 1 gamblin venue thats not questionable either by the host and or players at the table.

    :P

  • simovoice
    4,963 Posts
    Wed, Aug 11 2010 12:30 PM

    WGTalex:

    SKILL TIERS

    Tiers will continue to be based on your scores and used to determine who you compete against in tournaments and match play. To make competition more interesting and fair, we plan to introduce three additional Tiers: Tour Pro, Tour Master and Legend, as described below.

    LEVELS

    We also plan to introduce new Experience Levels ...

    Since this is a new reward system, we’re considering having everyone start at the same place, Level 0. Those who spend time on WGT will be able to level up fairly quickly.

    1) If I understand correctly, SKILL TIERS are one thing, and LEVELS are another thing. But it's not clear how they interact in the real game and what LEVELS will be;

    2) I agree with those who suggest that if you have a master equipment, you must play from tee master, or your clubs have to be "limited" in some behaviours. For the same reasons that if you want to drive a FERRARI in a small town, you have to respect the same speed limits of my little car ...If you want to drive at 300Km/h, you just have to go on circuit ... and I'll take my LAMBORGHINI.

    Consider this as my personal contribute to brainstorming ...

    Cheers ! 

  • Sanco
    1,345 Posts
    Wed, Aug 11 2010 3:23 PM

    Wow! The argument seems to be centred on the fact that pro's will all of a sudden become better than legends the likes of BIB or Avatar Lee etc...Really?

    Well, yes I as a pro will gain some distance with my better driver, but the faster meter will make me go looking for the ball in remote places.

    Let me speak for myself here (and cover a good chunk of players like me in the game). I made it to pro with virtually the hand-me-downs from WGT, so I decided to buy better equipment to make it to master level... well here I am scoring amateur rounds. Will I ever make it to master? Maybe, but with time rather than with better gear.

    So that proves that one drives for show and putts for dough, and obviously the masters have that component of innate skills that cannot be learned.

    WGT are trying to make some more money from their efforts, they are a business after all. Let's see how this goes.

    Perhaps the adoption of handicaps rather than different tee boxes would lie all this to rest. But then again that change will not bring more revenue to WGT.

    In essence whilst I understand that some of the posters'  worries are real I think some are a little obscure.

    I am happy to keep an open mind with the changes, and although I am not sure I will be able to afford top quality gear with very fast meters I cannot control, I will be happy for others to have access to it.

    BTW I play the WGTLS too and I get trashed regularly. ;)

  • Solid1
    95 Posts
    Wed, Aug 11 2010 4:02 PM

    Am I reading this right that a pro player might be hitting from pro Tees with a master driver and I  might be hitting from Champion Tees  with a master driver . Why don't you add tournament greens on us while your at it  and high winds .

    I can understand evening up the game but  please don't take it too far

  • PeterHopper
    1,315 Posts
    Wed, Aug 11 2010 9:56 PM

    Richard4168:

    Whatever, this is a good idea people and you don't need to be picking it a part like most people do when WGT tries to implement good ideas for the game.

    Boy I tell ya, that saying is true. You can please some of the people some of the time, but you can't please all the people all the time. Give the new idea a chance to be implemented people before picking it apart. What's wrong with you people?

     

    Forgive me for the intrusion.

     

    I was under the impression that WGT have posted this idea to gauge people reactions.

     

    Some have raised valid point that WGT might like to consider.

     

    I suspect this transition has taken a lot of development work. A little bit of additional tinkering may come up with something that the cast majority are happy with, rather than something that 60% are happy with.

     

    A level playing field is fine - it helps people who whilst ardent golf fans are not fantastic gamers. Yet, I imagine those that have averages below 62 have earnt that by being very fine players indeed. Should average pros be given a 50+ yard head start from the tee against them. I think not.

     

    Let's wait and see. I love having Country Club tournos. That's a fair playing field. I look at something like the nonsense that was the first oakmont tournament and then see that to qualify you need to be several under par and to win it, what 60. Then I don't bother visiting the tournaments again for a couple of months.

    I have a lot more experience now, and mostly the right clubs. Can I hit the sweet spot on the bar enough times to qualify? Probably, to get near a top ten - never. Why, because the top guys are machines. These changes might help me to compete - good news perhaps. Does that make me a better virtual golfer of WGT than the top guys - no.

     

    If there is something wrong with the clubs available at different levels, I suspect it is the courses. Especially St Andrews. Currentl you are a Pro, with a top pro driver, the wind is -20 against you and you can't get on the fairway. You just catch the rough at the end. You have to play up or most probably end up in the bunker. That is not punishing bad play, that is being unfair.

     

    Another gripe: A lot of the game is designed around buying credits to improve clubs. I suspect this is a sweetener to get more people buying 275 drivers and spending money. A case in point; I played many rounds with starter irons as a Pro. When i got stuck in a fairway bunker and I chose a lower iron to get a bit more distance, it often bobbled out a few yards (say 30 or 40). In real life you would expect to get out a fair distance even as an average player. I become a Master and then by the G10 irons, and hey presto I can hit long irons out of fairway bunkers.

     

    Great, I understand the reasoning. Is it logical golf wise? NO.

     

    Still, let's remember this is a discussion forum, not a slanging match.

     

     

     

     

     

  • BirdieButton
    164 Posts
    Thu, Aug 12 2010 12:09 AM

    TDHarvey:

    Wow i cant believe everyone is missing the reason behind this implementation.....MONEY. This opens up a big cash stream for WGT. They will be selling better, more expensive equipment to everyone.....not just the master tier players. Hacks on down the line could buy better equipment....which leads to faster meters...which leads to losing balls which leads to buying more balls...With the multitude of players here it allows wgt to entice that pro into thinking he can hit the R9 driver after using the Rapture....he spends his cash and and learns...wow that meter is way too fast....buys gi-sd's or gi-d3 whatever and wham wgt has sold equipment to someone who doesnt have the skill set to use it and they make money. Its just opening up an untapped revenue stream and if they can pass it off as improving the game then they sure as hell will try.

    Disclaimer....I realize that WGT is in this venture to make money....(as evidence by the seemingly perpetual Beta status) This is a wonderful idea for their bottom line....It appears most members have bought into it "improving " the game....I don't see how it improves the game much but that is just my opinion..but it WILL improve the bottom line and that is what it is all about here and I don't hold that against WGT one bit

     

     

     

    :P

    hoodwinkers I tell ya.

     

     

     

  • dorkfeatures
    712 Posts
    Thu, Aug 12 2010 12:52 AM

    Hi Lee

    We seem to be on the same wavelength here. Heres a cut from my previous post and it basically is pretty similar to your idea.

    dorkfeatures:
    Obviously the above is going to impact the bottom line $$ initially. So maybe there is a system in place built around your ranking. My ranking is say 68, I can shoot lower sometimes, but rarely do I shot anything above 74 / 76. So - if playing a ranked round and I shoot - say 80- the score doesnt count towards my ranking. ??? Players rounds dont vary that much I dont think. OK maybe you can shoot 9 shots worse one round to the next, but not that often. Thats why I feel an upper limit could be implemented?

    That is - TO CAP the max shots a player can shoot on whatever ranking he is on. Each ranking maybe would be different. But as you say Lee average of 68 if you shoot 76 or whatever is decided, it doesn't count towards your ranking, or your ranking would only go up by a very small amount. If you go way low- then thats OK, your ranking will drop accordingly. Then of course your upper limit would fall accordingly.

    To me - the only way to resolve this sandbagging issue is to NOT INCLUDE RANKED ROUNDS towards your ranking. Only tournament play, or Rg's count. Lets face it there are plenty of those for everyone to play.

    Thats me again.

    Cheers

    Doug

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