zagraniczniak: Correct me if I'm wrong, but it seemed to me that players currently in a broad skill level (Pro, Master) will stay at that level (subject to being subdivided), and everyone would start from 0 only on the mysterious new scale of Experience.
That is how I interpreted it as well.
VanHalenLover:
completing rounds,
again, for the same reason reputation tracking won't work - how do you determien what is an acceptable drop, and what is not......
Not sure if it would really matter due to the fact that if you really want the experience points you can always resume the round later and get the experience if, for whatever reason (acceptable or not) you get bumped out of a round.
VanHalenLover:
hitting shots
so the more shots you hit, the higher your experience? Isn't this kinda punishing players that shoot lower scores??
I didn't interpret it as a quantity of shots, but more like the quality of shots. I was imagining something like # of eagles, double eagles, aces, holed shots from off the green... that sort of thing.
VanHalenLover:
and interacting with other players."
Are we gonna have a lock feature on our walls so we can prevent the spam? Hi there, just a quick mssg to say hey so I can get better clubs.
A little foggy on how exactly this will work, but I hope it's not how you described. Perhaps a +1 or thumbs up type of system for forum posts, completion rate in multi-player rounds, how many different players you play with in multiplayer within a month... and so on.
Remember all of these criteria are subject to our own interpretation, and what WGT has in their plans is unknown to us. I guess we'll have to wait and figure out what and how they did it.