andyson,
I have stated it over and over in multiple threads, and will happily address it here too, now that you asked. Sorry that I missed your initial post on it.
IP address blocking simply does not work. It is all too easy to manipulate IP addresses, even to the novice user. Also, there are times when someone may have multiple machines in their house, and several different people use unique accounts in that same house. In some cases, each of these machines has the exact same external IP address. Do you wish to prevent all users in that house from playing based on the actions of one?
Lastly, IP addresses are leased, and are always changing. You can block one IP address, and a short time later someone else will own the lease on it. Unless you can come up with a way of handling this that no one else has been able to since the inception of the internet, it simply won't work.
And now, if you are done with your innuendos
andyson:
Why are you so opposed to WGT implementing IP address blocking VHL?
On second thought, forget about it. I, along with many here, know the answer.
I'd love to hear your technical expertise on why you think IP mapping will work for blocking accounts. You might wish to Google the difference between an internal and external IP address before you reply.
I would be interested in hearing your opinions on why I am against it, from you or any of the 'many others' that already know the answer. Is it different than what I posted here, lol?!