Since a couple of my members seem to think it works I will share both of my handicap ideas.
We have 4 "player of the Month" rounds that count towards these handicaps
First is the original one that we have used for the last year or so.
Example.....Player A shoots 65-67-61-69-59 in 5 handicap tournaments.....Add these...321....divide by # of rounds.....5.......64.20.......subtract 1 in your head (nobody gets their true handicap in real life)........63.20........An average of 60 is a zero handicap so this person would be a -3 handicap......My decimal point decider is .50......63.49 would be a -3 and 63.50 would be a -4 Now, Player B shoots 59-56-54-53-60 for 282 divided by 5=56.40. Subtract 1(yes even for him) give you 55.40...Round down in this case to a 55 and this player is a +5 handicap
I show this on the "club handicap" page like this.......
Player Stroke/rounds average handicap
- Player A 321/5 64.20 -3
- Player B 282/5 56.40 +5
This has worked fairly well but after 50 or 60 rounds the changes are reeeeeal slow so starting this month we are gonna try a new set up that I call (for better or worse) a rolling handicap system where ONLY your newest 9 rounds count towards your handicap. All the other factors will remain the same.....
Example...Player A shoots 72-65-63-66-62-66-65-63-64=586=65.11=-4 handicap. Next round Player A shoots a 61...his 72 then drops off and it goes..575=63.89=-3 handicap
This will make handicaps a bit more volatile and fun I think maybe.
Two quick things ..... 1st....when your caculater says 65.58888 it should be rounded to 65.59..if it says 65.584999 it should be rounded to 65.58.
And 2nd...This can work for credit tournaments if you title them something like "-3 handicap or greater only"AND your people pay attention
For what it's worth...............