A few things that would help in my opinion, after all this is beta right?
1) Move the "ding" spot a little for every club. Even just a little bit. This certainly would throw a wrench in a program designed to click at a certain pixil on the screen. Eventually cheaters could set a capture point for each club and speed, but it would take time and render existing programs pretty much obsolete.
2) Make the colors random on the ding bar. This could be a subtle change in color, one the eye could hardly detect, but would help combat programs that use color change to determine when to click.
3)Track the amount of dings all players get from the start of thier career. This can be a hidden stat that only wgt can see, but could help easily identify people using cheats. If someone plays this game with a 60% "ding rate" for a month, then all of a sudden overnight goes to 99-100%......it would be pretty easy to see who is not playing straight up. At least this would give you an idea about who to look at, rather than having no clue at all.
And lastly but most importantly, be open about the development process. I have beta tested quite a few games in my life when I was a teen working as QA for Infogrammes. And the one glaring difference I see is communication about the development process. Make an offical bug thread, with a bug form, that asks the questions your developers need. For each bug, you NEED to know the system of the bug writer. implement a system snapshot feature in the bug form so that the developers can easily get what they really need with the bug reports.
One thing I know is that people want to help, people want to be counted, people want to know that their opinion matters in a beta game, right now I do not see this.