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Avatar movements have changed!

Mon, Oct 10 2011 6:51 AM (147 replies)
  • JuanMendoza
    469 Posts
    Tue, Oct 4 2011 2:54 PM

    dacrash:
    The avatar movement style of play is much more accurate than percentage 

    No. Just no.

  • genorb
    1,255 Posts
    Tue, Oct 4 2011 4:00 PM

    JuanMendoza:

    dacrash:
    The avatar movement style of play is much more accurate than percentage 

    No. Just no.

    Those two systems were more or less equivalent, it was just two ways for measuring the same quantity. Saying that one is more accurate than the other is like saying that measuring distances with the english units is more accurate than measuring with the metric system (or vice versa).

    But now, I think we can say that measuring with % is more accurate than with avatar movements because there a much less avatar movements (now, it's like measuring distances with a ruler with less graduations).

    Regards

  • JuanMendoza
    469 Posts
    Tue, Oct 4 2011 4:09 PM

    Before the change I had 100 increments (%), sometimes more on shorter shots (half-yard).

    How many avatar movements were there before?

  • DarSum
    1,440 Posts
    Tue, Oct 4 2011 4:26 PM

    JuanMendoza:

    Before the change I had 100 increments (%), sometimes more on shorter shots (half-yard).

    How many avatar movements were there before?

    Here's the notes I had before the change and these shots were extremely accurate. The negative numbers are the avatar movements down.

    64 W Full BS

    Full 48

    -1 44

    -2 40

    -3 36

    -4 34

    -5 30

    -6 25

    Now it's:

    Full 48

    -1 40

    -2 36

    -3 31

    -4 25

    80W NO BS

    Full 81

    -1 76

    -2 72

    -3 65

    -4 59

    -5 54

    Now it's

    Full 81

    -1 72

    -2 64

    -3 55

    I'm starting to adapt slowly.

     

  • genorb
    1,255 Posts
    Tue, Oct 4 2011 4:38 PM

    You use a stripe/ruler (whatever) with 100 graduations? WOW

    The size of my meter is a bit more than 8cm (on my screen, I don't use full screen mode), using a millimeter paper, I would only have 80 graduations :) .

    Avatar had obviously much less movement than this, people said that it was 20 but I never counted. Actually I used only the 4 first movements (at most) starting from full shot and I interpolated visually between those movements. As I said in another thread, everyone has it's way of playing. For me knowing the distances corresponding to those 4 movements was enough to make good shots and post good scores. Indeed, by playing a lot of rounds, the visual interpolation between the avatar movement becomes better and better.

    Anyway there are other aspects of the game where this visual estimation is essential, like aiming to counter the wind or putting. Everyone try to find his own tricks to improve his game. And what is good for one player may not be good for another.

    Regards

  • eurantia
    318 Posts
    Tue, Oct 4 2011 10:33 PM

    It seems that a simple action has turned into a very much unnecessary ,complicated issue.Am I  misunderstanding this concept  or can using meter % do the same thing as the einsteinium concept of laboriously counting avatar movements.At the beginning of this thread I thought i understood.The more people postulate and dissect this subject, the more my head spins!!LOL  they end up confusing themselves ....I'm starting to lean towards playing scrabble....lol

  • Chipsalot
    74 Posts
    Wed, Oct 5 2011 12:02 AM

    What a stuff up!!

     

    After nearly 3 years of playing and spending in excess of $230 and working my heart out to play the best I can, along comes some bright spark from WGT that interferes with the operation of the game.

    Interfering with the avatar movement is about the lowest thing WGT has ever pulled.

    Each member plays the game with the tools we have been given, for some the meter is the best guide while for others... it was the avatar movement that helped fine tune our shots.

    At 70 years of age I no longer have the reactions of my youth and my eye sight is not that it once was, almost over night you have succeeded in shooting my game to pieces by performing an unasked or uncalled for action.

    It seems your excuse for the change was to make the meter run smoother... well I could have told you how to fix that... STOP running damned video adverts while we are attempting to load a game

    ... And return the Avatar movement to normal

  • YankeeJim
    25,827 Posts
    Wed, Oct 5 2011 5:06 AM

    JuanMendoza:

    dacrash:
    The avatar movement style of play is much more accurate than percentage 
    No. Just no.

    How do you figure this? You're saying your estimation of where to stop your back swing is more accurate than an exact move? I don't think so. You can be off by the thickness of the line on your ruler or tape while the avatar moves are exact and the same every time. Golf is all about consistency and having an exact place to go to in the back swing guarantees you'll be using the same starting point for whatever shot you're using.

    The move method isn't for everybody but those that use it find it works pretty good for a visual aid.

    @chip-The clubs haven't changed, just the actual number of moves. Look at DarSum's post and just revalue what you know.

  • TotteSwede
    512 Posts
    Wed, Oct 5 2011 6:19 AM

    YankeeJim:

    JuanMendoza:

    dacrash:
    The avatar movement style of play is much more accurate than percentage 
    No. Just no.

    How do you figure this? You're saying your estimation of where to stop your back swing is more accurate than an exact move? I don't think so. You can be off by the thickness of the line on your ruler or tape while the avatar moves are exact and the same every time. Golf is all about consistency and having an exact place to go to in the back swing guarantees you'll be using the same starting point for whatever shot you're using.

    The move method isn't for everybody but those that use it find it works pretty good for a visual aid.

    @chip-The clubs haven't changed, just the actual number of moves. Look at DarSum's post and just revalue what you know.

    Sorry, but I don't buy this at all Jim. The mere lack of accuracy on your mouse, game latency and gameengine inaccuracy will counteract any miniscule benefit you have from using an "exact" avatar movement compared to a ruler. Not even taking into consideration all the other factors that effect a shot.
    Besides, how do you know where the *exact* avatar movement is ? Are you sure you didn't move that mouse just a pixel more (or less) ? :)

    You are talking such small differences that they are eaten up by the lack of precision in other parameters. Just not applicable imho.

    What can be said for a fact is that halving the number of movements severly punishes precision for those who use it as a way of estimating power. (like me)

  • YankeeJim
    25,827 Posts
    Wed, Oct 5 2011 6:28 AM

    TotteSwede:
    Besides, how do you know where the *exact* avatar movement is ? Are you sure you didn't move that mouse just a pixel more (or less) ? :)

    Most definitely sure. Been using it for putting since I read the Putting Tips over 2 years ago and it is extremely easy to get the move exact. That ruler bit is subject to your visual interpretation of where it lines up. Your eye angle to it counts, the way you sit in front of your computer counts, being tired counts and basic human error is brought into play. The avatar move is a graphic that never changes, regardless of how tired you are or how you look at it.

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